-JoaQ-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).
Compared with 1,078 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average53% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 11.6% of rounds and so slightly below the average (12.5%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Right on the average (0.70).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.97 (at the start 1.03). Right on the average (0.97).
Damage per round (ADR)
Best month: August 2026 with 79.8. Last 3 months: 77.2 (at the start 78.5). Just below the average (77.6).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 55%). Well above the average (44%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 42% (at the start 50%). Clearly below the average (47%).
Best month: September 2026 with 1,136. Last 3 months: 1,092 (at the start 1,025).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-JoaQ- loses the most ELO on Dust 2: −31 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How -JoaQ- plays
Across 176 matches -JoaQ- averages K/R 0.70, ADR 77.8 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 91% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 5 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Nuke with a 57% win rate in 28 matches. In 67 of 176 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 134 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. -JoaQ- loses the most ELO on Dust 2 (−31 ELO, win rate 49%). Things go best in match 3 of the day (−15 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −15 ELO. Improved over the last three months: ELO +67. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.2. Last 30 days: 28 matches, win rate 54%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.