-Jemme

Denmark
On FACEIT since 2019 332 matches tracked 32 matches in 30 days
ELO ▼ 112
2,465
30-day peak: 2,577
Rank EU
#61,674
Denmark #1,652 in Denmark
Last updated:

How does -Jemme play?

Rating 1.02 K/R 0.72 ADR 79.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 332 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.4
Knife kills 2 in 332 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 42%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 42x 4K, 5 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,465
▼ Got worse
K/R −0.07, Rating −0.08, ADR −5.8, Headshots −4 pp, Win rate −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
47 matches · 60% win rate
On Nuke −43 ELO
43 matches · 47% win rate
Between 18:00 and 24:00 −24 ELO, win rate 48%
On Tuesdays −86 ELO, win rate 41%

-Jemme loses the most ELO on Cache: −60 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.07 · Anubis
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
56% better than 63%
0.75 right on the average
83.4 better than 58%
1.04 right on the average
47% of 283 duels better than 23%
34% of 53 situations better than 39%
Dust 252
48% better than 34%
0.65 better than 10%
73.5 better than 14%
0.90 better than 9%
43% of 159 duels better than 11%
38% of 24 situations right on the average
Anubis51
57% better than 67%
0.73 better than 42%
81.3 better than 48%
1.02 better than 42%
47% of 198 duels better than 24%
38% of 37 situations right on the average
Cache47
60% -
0.80 -
87.6 -
1.13-
50% of 166 duels -
40% of 30 situations -
Nuke43
47% better than 23%
0.74 better than 46%
77.6 better than 32%
1.05 right on the average
48% of 144 duels better than 30%
26% of 35 situations better than 26%
Inferno33
33% better than 4%
0.69 better than 25%
73.6 better than 10%
0.98 better than 24%
40% of 102 duels better than 5%
23% of 22 situations better than 16%
Mirage16
69% better than 96%
0.63 better than 7%
68.9 better than 4%
0.90 better than 10%
45% of 53 duels better than 17%
20% of 10 situations better than 8%
Vertigo10
80% -
0.68 -
73.6 -
0.98-
40% of 35 duels -
17% of 12 situations -
Overpass3
67% -
0.74 -
87.8 -
1.08-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Jemme plays

Across 332 matches -Jemme averages K/R 0.72, ADR 79.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Vertigo with a 80% win rate in 10 matches. In 126 of 332 matches the rating was 1.10 or higher (38%), in 129 it was below 0.90. In 280 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. -Jemme loses the most ELO on Cache (−60 ELO, win rate 60%). Things go best in match 1 of the day (+114 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +114 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −5.8, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,465. Last 30 days: 32 matches, win rate 44%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.