-Jeemb0-

South Korea
On FACEIT since 2022 54 matches tracked 24 matches in 30 days
ELO
2,033
Peak across recorded matches: 2,112
Rank EU
#230,556
South Korea #3,038 in South Korea
Last updated:

How does -Jeemb0- play?

Rating 1.42 K/R 1.02 ADR 108.4 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 54 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 48% good 1.10 to 1.29 11% normal 0.90 to 1.09 7% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 4.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.6% of rounds and so well above the average (4.1%).

2K rounds 18.9%+5.5 pp · Ø 13.4% better than 99%
3K rounds 7.6%+3.5 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 28x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.24, ADR +11.2, Headshots +4 pp, Win rate +9 pp, Clutch 1v1 +13 pp
= Stayed the same
First kills at 10%
▼ Got worse
ELO −65

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 1.11. Last 3 months: 1.08 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
21 matches · 52% win rate

-Jeemb0- loses the most ELO on Dust 2: −15 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% right on the average
0.99 better than 99%
109.6 better than 99%
1.38 better than 99%
55% of 86 duels better than 71%
28% of 18 situations better than 22%
Mirage15
60% better than 82%
0.96 better than 98%
100.2 better than 98%
1.34 better than 98%
52% of 42 duels better than 56%
33% of 6 situations better than 36%
Anubis8
25% -
1.07 -
111.4 -
1.49-
66% of 32 duels -
17% of 6 situations -
Cache4
25% -
1.24 -
129.6 -
1.71-
76% of 21 duels -
40% of 5 situations -
Ancient3
33% -
1.15 -
117.4 -
1.67-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Jeemb0- plays

Across 54 matches -Jeemb0- averages K/R 1.02, ADR 108.4 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 42 of 54 matches the rating was 1.10 or higher (78%), in 8 it was below 0.90. In 54 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.57. -Jeemb0- loses the most ELO on Dust 2 (−15 ELO, win rate 52%). Improved over the last three months: K/R +0.15, Rating +0.24, ADR +11.2, Headshots +4 pp, Win rate +9 pp, Clutch 1v1 +13 pp. Got weaker: ELO −65. Unchanged in recent months: First kills at 10%. Last 30 days: 24 matches, win rate 42%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.