-JGM
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average57% headshots and so clearly above the average (52%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).
Rating, 1.00 is an average match
Last 3 months: 1.03 (at the start 1.05). Just below the average (1.04).
Damage per round (ADR)
Last 3 months: 80.0 (at the start 82.6). Just below the average (81.2).
Share of headshot kills
Last 3 months: 52% (at the start 59%). Right on the average (52%).
Matches won (win rate)
Last 3 months: 72% (at the start 54%). Well above the average (51%).
Last 3 months: 2,605 (at the start 2,412).
Rounds with first kill
1v1 clutches won
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-JGM loses the most ELO in match 2 of the day: +85 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.00 · Mirage
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How -JGM plays
Across 97 matches -JGM averages K/R 0.75, ADR 81.9 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Mirage with a 68% win rate in 41 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 85 matches with detailed stats: 23 4Ks and 1 ace. -JGM loses the most ELO in match 2 of the day (+85 ELO, win rate 40%). Things go best on Mirage (+250 ELO, win rate 68%). Match no. 1 of the day goes best: 69% win rate, +124 ELO. Improved over the last three months: Win rate +18 pp, ELO +193. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.