-J7-
Name history of -J7-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -J7- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average3.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.78. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98.
Damage per round (ADR)
Best month: December 2025 with 87.0. Last 3 months: 75.9 (at the start 80.3). Slightly below the average (79.5).
Share of headshot kills
Best month: March 2026 with 44%. Last 3 months: 41% (at the start 43%). Well below the average (47%).
Matches won (win rate)
Best month: March 2026 with 64%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Best month: December 2025 with 2,496. Last 3 months: 1,669 (at the start 2,424).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 21%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-J7- loses the most ELO in match 1 of the day: +16 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Ancient
- Longest win streak: 4 wins in a row · Inferno
- Most kills in a match: 41 · Ancient
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How -J7- plays
Across 98 matches -J7- averages K/R 0.68 and ADR 76.8; the rating across the 48 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 22 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. -J7- loses the most ELO in match 1 of the day (+16 ELO, win rate 45%). Things go best on Mirage (+50 ELO, win rate 59%). Got weaker: K/R −0.05, ADR −4.4, Headshots −2 pp, ELO −755. Unchanged in recent months: Win rate at 50%. Last 30 days: 48 matches, win rate 50%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.