-J4S-
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so clearly above the average (51%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).
Utility and deaths
Weakness31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11. Last 3 months: 1.05 (at the start 1.09). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 91.6. Last 3 months: 85.1 (at the start 86.0). Slightly above the average (80.7).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months: 47% (at the start 44%). Slightly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 50% (at the start 53%). Just below the average (51%).
Best month: November 2026 with 2,083. Last 3 months: 2,010 (at the start 1,916).
Rounds with first kill
Best month: September 2026 with 13%. Last 3 months: 13% (at the start 12%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 39%. Last 3 months: 34% (at the start 39%). Clearly below the average (39%).
Patterns
From the last 239 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-J4S- loses the most ELO on Ancient: −26 ELO, 32% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Reached level 10 · Ancient
- Highest rating in a match: 2.13 · Dust 2
- Recorded match no. 100 · Mirage
- Most kills in a match: 48 · Dust 2
Maps in detail
from the last 239 matchesCompared with players on the same level who have at least 15 matches on the map.
How -J4S- plays
Across 239 matches -J4S- averages K/R 0.78, ADR 85.6 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 69 matches. In 99 of 239 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 239 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. -J4S- loses the most ELO on Ancient (−26 ELO, win rate 32%). Things go best in match 3 of the day (+25 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, ELO +94, First kills +1 pp. Got weaker: Win rate −3 pp, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 85.1. Last 30 days: 31 matches, win rate 48%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.