-J3Wish-

Israel
On FACEIT since 2014 188 matches tracked 61 matches in 30 days
Last updated:

How does -J3Wish- play?

Rating 1.04 K/R 0.73 ADR 79.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 188 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.05+0.01 · Ø 1.04 better than 47%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so right on the average (13.5%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +475
= Stayed the same
K/R at 0.72, ADR at 79.1
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −27 ELO
29 matches · 59% win rate
On Tuesdays +23 ELO, win rate 48%

-J3Wish- loses the most ELO on Inferno: −27 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.78 · Inferno
  4. Most kills in a match: 54 · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
61% better than 80%
0.70 better than 26%
76.0 better than 22%
1.00 better than 32%
45% of 236 duels better than 14%
46% of 46 situations better than 72%
Anubis39
54% better than 50%
0.74 better than 44%
81.2 better than 44%
1.04 better than 45%
51% of 155 duels better than 43%
48% of 31 situations better than 75%
Inferno29
59% better than 55%
0.75 better than 40%
84.0 better than 47%
1.07 better than 39%
49% of 105 duels better than 21%
25% of 16 situations better than 17%
Cache26
69% -
0.80 -
84.3 -
1.11-
53% of 114 duels -
50% of 10 situations -
Ancient8
38% -
0.69 -
71.1 -
0.97-
33% of 30 duels -
20% of 5 situations -
Mirage8
38% -
0.74 -
79.4 -
1.00-
52% of 25 duels -
33% of 6 situations -
Nuke7
43% -
0.81 -
81.7 -
1.12-
53% of 38 duels -
50% of 4 situations -
Vertigo3
33% -
0.76 -
88.3 -
1.07-
60% of 5 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -J3Wish- plays

Across 188 matches -J3Wish- averages K/R 0.73, ADR 79.9 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Cache with a 69% win rate in 26 matches. In 79 of 188 matches the rating was 1.10 or higher (42%), in 63 it was below 0.90. In 167 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.11. -J3Wish- loses the most ELO on Inferno (−27 ELO, win rate 59%). Things go best on Cache (+48 ELO, win rate 69%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +475. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.72, ADR at 79.1. Last 30 days: 61 matches, win rate 56%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.