-J0TA
How does -J0TA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average11% of 1v1s won and so well below the average (39%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Strength0.91 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.95 (at the start 1.04). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 84.7. Last 3 months: 78.4 (at the start 82.8). Just below the average (80.3).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months unchanged at 44%. Clearly below the average (48%).
Matches won (win rate)
Best month: May 2026 with 65%. Last 3 months: 58% (at the start 54%). Well above the average (51%).
Best month: August 2026 with 1,681. Last 3 months: 1,618 (at the start 1,366).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 12%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-J0TA loses the most ELO in match 1 of the day: −58 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 1.96 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How -J0TA plays
Across 115 matches -J0TA averages K/R 0.73 and ADR 81.0; the rating across the 94 rated matches is 0.99. Biggest strength: Utility hit rate at 45%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 8 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 29 of 94 matches the rating was 1.10 or higher (31%), in 42 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. -J0TA loses the most ELO in match 1 of the day (−58 ELO, win rate 39%). Things go best from match 5 of the day (+82 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −27 ELO. Improved over the last three months: Win rate +4 pp, ELO +252. Got weaker: K/R −0.04, Rating −0.09, ADR −4.4. Unchanged in recent months: Headshots at 44%. Last 30 days: 5 matches, win rate 40%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.