-INOSTRAN-

Kazakhstan
On FACEIT since 2024 134 matches tracked
ELO ▼ 60
2,103
30-day peak: 2,163
Rank EU
#185,186
Kazakhstan #7,355 in Kazakhstan
Last updated:

How does -INOSTRAN- play?

Rating 1.03 (from 113 matches) K/R 0.71 ADR 76.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 4 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 14%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +119
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −8.0

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −43 ELO
67 matches · 43% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 37%
On Thursdays ±0 ELO, win rate 40%

-INOSTRAN- loses the most ELO from match 5 of the day: −43 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
39% better than 13%
0.70 better than 32%
74.2 better than 18%
1.04 better than 53%
55% of 127 duels better than 70%
50% of 32 situations better than 82%
Mirage29
55% better than 67%
0.72 better than 42%
77.9 better than 36%
1.01 better than 45%
54% of 93 duels better than 70%
11% of 9 situations better than 2%
Ancient21
52% right on the average
0.71 better than 34%
77.2 better than 30%
1.03 right on the average
46% of 72 duels better than 20%
40% of 10 situations better than 56%
Anubis15
53% better than 55%
0.69 better than 27%
70.9 better than 7%
0.94-
63% of 32 duels better than 96%
44% of 9 situations better than 67%
Inferno14
50% -
0.73 -
81.0 -
1.09-
51% of 39 duels -
13% of 8 situations -
Nuke8
63% -
0.79 -
82.1 -
1.15-
59% of 22 duels -
-
Cache4
75% -
0.74 -
85.6 -
1.07-
35% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -INOSTRAN- plays

Across 134 matches -INOSTRAN- averages K/R 0.71 and ADR 76.8; the rating across the 113 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 47 of 113 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. -INOSTRAN- loses the most ELO from match 5 of the day (−43 ELO, win rate 43%). Things go best on Mirage (+25 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +119. Got weaker: K/R −0.07, Rating −0.10, ADR −8.0. Last 30 days: 7 matches, win rate 43%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.