-IFC1905

Austria
On FACEIT since 2020 269 matches tracked 73 matches in 30 days
Last updated:

How does -IFC1905 play?

Rating 0.94 (from 235 matches) K/R 0.68 ADR 73.2 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 235 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 6

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 49%−1 pp · Ø 50% better than 48%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 80%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.92−0.07 · Ø 0.99 better than 30%
Pistol kills per match 2.7
Knife kills 8 in 269 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 26%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 30x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 1.9−2.1 · Ø 4.0 better than 8%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 73.4, Headshots at 50%, Win rate at 48%, ELO at 1,213
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −348 ELO
66 matches · 35% win rate
On Dust 2 −281 ELO
83 matches · 45% win rate
On Thursdays −130 ELO, win rate 35%

-IFC1905 loses the most ELO in match 2 of the day: −348 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
58% better than 79%
0.69 better than 40%
76.1 better than 37%
0.98 right on the average
49% of 464 duels right on the average
37% of 41 situations better than 48%
Dust 283
45% better than 29%
0.67 better than 30%
72.1 better than 16%
0.91 better than 23%
49% of 342 duels right on the average
44% of 32 situations better than 71%
Ancient29
34% better than 9%
0.69 better than 37%
71.8 better than 15%
0.96 better than 42%
47% of 135 duels better than 34%
55% of 11 situations better than 87%
Nuke24
50% better than 43%
0.64 better than 17%
70.4 better than 13%
0.90 better than 21%
48% of 104 duels better than 37%
50% of 12 situations better than 80%
Anubis12
50% -
0.60 -
62.4 -
0.86-
42% of 50 duels -
29% of 7 situations -
Cache8
13% -
0.76 -
82.2 -
1.01-
61% of 44 duels -
0% of 5 situations -
Inferno7
43% -
0.63 -
69.1 -
0.94-
37% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -IFC1905 plays

Across 269 matches -IFC1905 averages K/R 0.68 and ADR 73.2; the rating across the 235 rated matches is 0.94. Biggest strength: Headshot rate at 50%, better than 80% of level 6 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 6 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 106 matches. In 68 of 235 matches the rating was 1.10 or higher (29%), in 112 it was below 0.90. In 197 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. -IFC1905 loses the most ELO in match 2 of the day (−348 ELO, win rate 35%). Things go best on Mirage (+221 ELO, win rate 58%). Match no. 4 of the day goes best: 68% win rate, +93 ELO. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 73.4, Headshots at 50%, Win rate at 48%, ELO at 1,213. Last 30 days: 73 matches, win rate 40%, net ELO −252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.