-HurpyV-

Turkey
On FACEIT since 2020 59 matches tracked 31 matches in 30 days
ELO ▲ 170
2,106
30-day peak: 2,106
Rank EU
#188,835
Turkey #5,289 in Turkey
Last updated:

How does -HurpyV- play?

Rating 1.08 K/R 0.80 ADR 88.2 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 31% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 4.2
Knife kills 2 in 59 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 9x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 47%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -HurpyV- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.87
JulAugSepOctNov

Best month: November 2026 with 0.87.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
21 matches · 67% win rate
In match 1 of the day −47 ELO
28 matches · 39% win rate

-HurpyV- loses the most ELO on Dust 2: −80 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 93%
0.77 better than 66%
90.6 better than 89%
1.03 right on the average
62% of 133 duels better than 95%
33% of 6 situations better than 39%
Mirage18
39% better than 11%
0.77 better than 65%
84.2 better than 68%
1.06 better than 62%
59% of 106 duels better than 89%
44% of 9 situations better than 68%
Ancient7
57% -
0.92 -
92.9 -
1.19-
63% of 40 duels -
29% of 7 situations -
Nuke6
33% -
0.90 -
97.5 -
1.20-
66% of 32 duels -
67% of 3 situations -
Anubis4
50% -
0.76 -
74.1 -
1.00-
48% of 23 duels -
50% of 2 situations -
Inferno3
33% -
0.86 -
88.1 -
1.19-
48% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -HurpyV- plays

Across 59 matches -HurpyV- averages K/R 0.80, ADR 88.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 59% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 31 of 59 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: November 2026 at 1.21. -HurpyV- loses the most ELO on Dust 2 (−80 ELO, win rate 67%). Things go best in match 2 of the day (−20 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −20 ELO. Last 30 days: 31 matches, win rate 55%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.