-HubuS-

Poland
On FACEIT since 2019 156 matches tracked 90 matches in 30 days
ELO ▲ 47
2,540
30-day peak: 2,545
Rank EU
#49,397
Poland #2,586 in Poland
Last updated:

How does -HubuS- play?

Rating 1.20 K/R 0.86 ADR 93.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 156 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.5
Knife kills 7 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 51x 4K, 10 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +5.1, Win rate +15 pp, ELO +221
= Stayed the same
First kills at 13%
▼ Got worse
Headshots −10 pp, Clutch 1v1 −20 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −17 ELO
27 matches · 63% win rate
From match 5 of the day +11 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 −35 ELO, win rate 31%
On Sundays −24 ELO, win rate 36%

-HubuS- loses the most ELO on Cache: −17 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.94 · Cache
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
42% better than 14%
0.83 better than 81%
89.4 better than 83%
1.16 better than 81%
54% of 284 duels better than 63%
38% of 34 situations right on the average
Dust 240
63% better than 86%
0.86 better than 90%
93.4 better than 91%
1.21 better than 89%
58% of 233 duels better than 82%
56% of 18 situations better than 89%
Cache27
63% better than 70%
0.92 better than 97%
99.2 better than 97%
1.30 better than 97%
49% of 131 duels better than 44%
36% of 14 situations better than 44%
Anubis15
53% right on the average
0.83 better than 84%
92.9 better than 94%
1.16 better than 83%
55% of 69 duels better than 68%
67% of 6 situations better than 95%
Ancient11
45% -
0.84 -
91.2 -
1.13-
51% of 57 duels -
38% of 8 situations -
Nuke7
14% -
0.97 -
99.9 -
1.29-
58% of 43 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -HubuS- plays

Across 156 matches -HubuS- averages K/R 0.86, ADR 93.1 and a rating of 1.20. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 90 of 156 matches the rating was 1.10 or higher (58%), in 39 it was below 0.90. In 156 matches with detailed stats: 51 4Ks and 10 aces. Best month by rating: September 2026 at 1.25. -HubuS- loses the most ELO on Cache (−17 ELO, win rate 63%). Things go best on Dust 2 (+41 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +18 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.1, Win rate +15 pp, ELO +221. Got weaker: Headshots −10 pp, Clutch 1v1 −20 pp. Unchanged in recent months: First kills at 13%. Last 30 days: 90 matches, win rate 51%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.