-HubuS-
Compared with 2,679 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 13% of rounds and so well above the average (11%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.5%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25. Last 3 months: 1.22 (at the start 1.06). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 96.9. Last 3 months: 93.8 (at the start 88.7). Well above the average (81.1).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 45% (at the start 55%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 38%). Slightly above the average (51%).
Best month: November 2026 with 2,545. Last 3 months: 2,540 (at the start 2,319).
Rounds with first kill
Best month: September 2026 with 14%. Last 3 months unchanged at 13%. Well above the average (11%).
1v1 clutches won
Best month: August 2026 with 62%. Last 3 months: 42% (at the start 62%). Slightly above the average (39%).
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-HubuS- loses the most ELO on Cache: −17 ELO, 63% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Cache
- Recorded match no. 100 · Cache
- Highest rating in a match: 2.94 · Cache
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How -HubuS- plays
Across 156 matches -HubuS- averages K/R 0.86, ADR 93.1 and a rating of 1.20. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 90 of 156 matches the rating was 1.10 or higher (58%), in 39 it was below 0.90. In 156 matches with detailed stats: 51 4Ks and 10 aces. Best month by rating: September 2026 at 1.25. -HubuS- loses the most ELO on Cache (−17 ELO, win rate 63%). Things go best on Dust 2 (+41 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +18 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.1, Win rate +15 pp, ELO +221. Got weaker: Headshots −10 pp, Clutch 1v1 −20 pp. Unchanged in recent months: First kills at 13%. Last 30 days: 90 matches, win rate 51%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.