-Hmnc444

Norway
331 matches tracked 25 matches in 30 days
Last updated:

How does -Hmnc444 play?

Rating 1.05 K/R 0.79 ADR 89.2 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 331 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average.
EntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 52%+2 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 26%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.02+0.02 · Ø 1.00 better than 63%
Pistol kills per match 2.9
Knife kills 9 in 331 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 85%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 89%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 55x 4K, 6 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 71%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +201
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 86.9, Win rate at 49%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −167 ELO
66 matches · 48% win rate
On Dust 2 −92 ELO
37 matches · 51% win rate
Between 12:00 and 18:00 −192 ELO, win rate 44%
On Wednesdays −95 ELO, win rate 40%

-Hmnc444 loses the most ELO on Ancient: −167 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
43% better than 26%
0.80 better than 82%
91.1 better than 93%
1.07 better than 72%
54% of 749 duels better than 72%
39% of 62 situations better than 52%
Anubis70
60% better than 83%
0.82 better than 90%
91.3 better than 96%
1.10 better than 80%
52% of 512 duels better than 60%
41% of 41 situations better than 57%
Ancient66
48% better than 38%
0.81 better than 89%
90.2 better than 95%
1.07 better than 80%
53% of 510 duels better than 73%
44% of 36 situations better than 68%
Dust 237
51% better than 51%
0.77 better than 74%
86.8 better than 84%
1.04 better than 64%
53% of 279 duels better than 66%
27% of 11 situations better than 21%
Nuke31
55% better than 48%
0.74 better than 53%
83.7 better than 64%
0.98 better than 37%
48% of 272 duels better than 32%
59% of 17 situations better than 89%
Inferno14
36% -
0.73 -
86.3 -
0.96-
53% of 110 duels -
50% of 4 situations -
Cache10
50% -
0.69 -
80.7 -
0.94-
39% of 85 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Hmnc444 plays

Across 331 matches -Hmnc444 averages K/R 0.79, ADR 89.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 18%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 17.8 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 70 matches. In 143 of 331 matches the rating was 1.10 or higher (43%), in 110 it was below 0.90. In 263 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. -Hmnc444 loses the most ELO on Ancient (−167 ELO, win rate 48%). Things go best on Anubis (+187 ELO, win rate 60%). Match no. 4 of the day goes best: 58% win rate, −45 ELO. Improved over the last three months: ELO +201. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 86.9, Win rate at 49%. Last 30 days: 25 matches, win rate 60%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.