-Hit

Japan
On FACEIT since 2016 274 matches tracked 52 matches in 30 days
ELO ▼ 14
2,049
30-day peak: 2,079
Rank EU
#224,805
Japan #6,288 in Japan
Last updated:

How does -Hit play?

Rating 0.95 K/R 0.70 ADR 77.1 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 274 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.92−0.11 · Ø 1.03 better than 12%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 44x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 78.0, Headshots at 54%, ELO at 2,049
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
69 matches · 51% win rate
On Ancient −79 ELO
53 matches · 47% win rate
On Wednesdays −9 ELO, win rate 37%

-Hit loses the most ELO on Mirage: −174 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 48%
0.71 better than 36%
78.0 better than 36%
0.96 better than 27%
50% of 331 duels better than 45%
58% of 33 situations better than 93%
Dust 266
44% better than 22%
0.73 better than 45%
78.9 better than 39%
0.98 better than 30%
45% of 332 duels better than 19%
33% of 33 situations better than 37%
Ancient53
47% better than 34%
0.74 right on the average
80.6 better than 47%
0.99 better than 35%
51% of 271 duels better than 45%
27% of 26 situations better than 23%
Anubis52
54% better than 59%
0.64 better than 9%
71.5 better than 8%
0.88 better than 8%
44% of 310 duels better than 12%
45% of 11 situations better than 70%
Cache16
25% better than 1%
0.69 better than 30%
75.5 better than 24%
0.90 better than 15%
43% of 105 duels better than 16%
57% of 7 situations better than 87%
Inferno12
42% -
0.70 -
78.9 -
0.90-
56% of 70 duels -
20% of 5 situations -
Nuke6
50% -
0.60 -
63.6 -
0.82-
54% of 39 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Hit plays

Across 274 matches -Hit averages K/R 0.70, ADR 77.1 and a rating of 0.95. Biggest strength: Headshot rate at 53%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Anubis with a 54% win rate in 52 matches. In 82 of 274 matches the rating was 1.10 or higher (30%), in 129 it was below 0.90. In 234 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. -Hit loses the most ELO on Mirage (−174 ELO, win rate 51%). Things go best on Dust 2 (+115 ELO, win rate 44%). Match no. 4 of the day goes best: 54% win rate, −34 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 78.0, Headshots at 54%, ELO at 2,049. Last 30 days: 52 matches, win rate 42%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.