-Haz-

USA
On FACEIT since 2017 248 matches tracked 23 matches in 30 days
ELO ▲ 5
2,819
30-day peak: 2,819
Rank NA ▼ 2 places
#536
USA #274 in USA
30 days · prev. #534 · best #496
Last updated:

How does -Haz- play?

Rating 1.05 K/R 0.76 ADR 85.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 248 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.01 · Ø 1.04 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 5 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 25%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +4.6, Win rate +11 pp, ELO +292
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −155 ELO
57 matches · 54% win rate
On Dust 2 −112 ELO
72 matches · 43% win rate
Between 18:00 and 24:00 +3 ELO, win rate 45%
On Saturdays +30 ELO, win rate 45%

-Haz- loses the most ELO on Ancient: −155 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.47 · Ancient
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
43% better than 15%
0.73 better than 38%
82.1 better than 51%
1.00 better than 28%
48% of 425 duels better than 27%
59% of 17 situations better than 93%
Ancient57
54% better than 52%
0.76 right on the average
84.8 better than 63%
1.05 right on the average
51% of 371 duels better than 43%
41% of 22 situations better than 56%
Anubis45
60% better than 70%
0.81 better than 76%
87.3 better than 77%
1.11 better than 67%
53% of 309 duels better than 55%
36% of 22 situations better than 44%
Cache30
63% better than 69%
0.86 better than 80%
95.2 better than 87%
1.15 better than 60%
57% of 207 duels better than 65%
42% of 12 situations better than 55%
Nuke19
42% better than 12%
0.74 better than 34%
80.1 better than 37%
1.01 better than 28%
46% of 105 duels better than 14%
40% of 10 situations right on the average
Mirage13
69% -
0.67 -
80.7 -
0.94-
53% of 86 duels -
50% of 2 situations -
Inferno12
42% -
0.74 -
82.4 -
1.06-
42% of 93 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Haz- plays

Across 248 matches -Haz- averages K/R 0.76, ADR 85.0 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 97 of 248 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 195 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. -Haz- loses the most ELO on Ancient (−155 ELO, win rate 54%). Things go best on Anubis (+271 ELO, win rate 60%). Match no. 2 of the day goes best: 57% win rate, +211 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +4.6, Win rate +11 pp, ELO +292. Got weaker: Headshots −5 pp. Last 30 days: 23 matches, win rate 61%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.