-Haywire

Sweden
On FACEIT since 2025 332 matches tracked 81 matches in 30 days
ELO ▲ 173
3,075
30-day peak: 3,106
Rank EU ▼ 492 places
#6,597
Sweden #189 in Sweden
30 days · prev. #6,105 · best #6,105
Last updated:

How does -Haywire play?

Rating 1.11 K/R 0.79 ADR 86.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 332 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 18%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (53%).

Headshot rate 37%−16 pp · Ø 53% better than 2%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.6
Zeus kills1 in 332 matches
Knife kills 3 in 332 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 1 ace in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +268
= Stayed the same
Headshots at 38%, Win rate at 54%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.75 (at the start 0.83). Right on the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −147 ELO
73 matches · 44% win rate
On Ancient −108 ELO
27 matches · 48% win rate
On Fridays +34 ELO, win rate 42%

-Haywire loses the most ELO from match 5 of the day: −147 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
54% better than 46%
0.80 better than 69%
87.8 better than 76%
1.13 better than 67%
61% of 508 duels better than 88%
35% of 46 situations better than 39%
Mirage79
43% better than 9%
0.78 better than 60%
85.5 better than 67%
1.12 better than 69%
60% of 381 duels better than 88%
47% of 51 situations better than 75%
Inferno37
65% better than 59%
0.85 better than 71%
93.8 better than 79%
1.24 better than 72%
66% of 190 duels better than 91%
30% of 20 situations better than 23%
Anubis34
65% better than 80%
0.75 right on the average
80.5 better than 44%
1.04 better than 43%
58% of 159 duels better than 79%
29% of 24 situations better than 26%
Nuke34
59% better than 53%
0.75 better than 41%
85.9 better than 66%
1.09 right on the average
59% of 173 duels better than 77%
33% of 9 situations better than 35%
Ancient27
48% better than 27%
0.74 better than 41%
82.7 better than 53%
1.04 better than 44%
57% of 105 duels better than 76%
38% of 13 situations right on the average
Cache23
39% better than 3%
0.78 better than 45%
84.4 better than 49%
1.07 better than 34%
47% of 114 duels better than 14%
44% of 9 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How -Haywire plays

Across 332 matches -Haywire averages K/R 0.79, ADR 86.3 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 37% headshots. The strongest map is Inferno with a 65% win rate in 37 matches. In 156 of 332 matches the rating was 1.10 or higher (47%), in 97 it was below 0.90. In 243 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. -Haywire loses the most ELO from match 5 of the day (−147 ELO, win rate 44%). Things go best on Inferno (+151 ELO, win rate 65%). Improved over the last three months: ELO +268. Got weaker: K/R −0.08, Rating −0.13, ADR −5.7. Unchanged in recent months: Headshots at 38%, Win rate at 54%. Last 30 days: 81 matches, win rate 56%, net ELO +319.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.