-Harizma--

Norway
On FACEIT since 2020 143 matches tracked 40 matches in 30 days
Last updated:

How does -Harizma-- play?

Rating 1.20 K/R 0.85 ADR 94.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 143 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.24+0.20 · Ø 1.04 better than 91%
Pistol kills per match 3.3
Knife kills 5 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 91%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 43x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +682, Clutch 1v1 +12 pp
= Stayed the same
K/R at 0.85, Rating at 1.21, ADR at 94.5, Headshots at 50%, First kills at 12%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
46 matches · 59% win rate
Between 18:00 and 24:00 +31 ELO, win rate 60%
On Sundays −22 ELO, win rate 50%

-Harizma-- loses the most ELO in match 2 of the day: −26 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.40 · Dust 2
  5. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
78% better than 99%
0.87 better than 90%
95.8 better than 95%
1.24 better than 91%
56% of 245 duels better than 71%
53% of 30 situations better than 86%
Mirage50
70% better than 97%
0.89 better than 93%
94.5 better than 94%
1.29 better than 96%
58% of 241 duels better than 85%
27% of 26 situations better than 19%
Anubis23
43% better than 16%
0.75 right on the average
92.0 better than 90%
1.01 better than 37%
52% of 117 duels right on the average
33% of 9 situations better than 36%
Nuke9
56% -
0.84 -
93.7 -
1.14-
45% of 38 duels -
0% of 7 situations -
Inferno4
25% -
0.92 -
105.2 -
1.25-
62% of 13 duels -
0% of 3 situations -
Ancient3
67% -
0.73 -
81.0 -
1.13-
33% of 9 duels -
50% of 2 situations -
Cache3
67% -
0.62 -
72.4 -
0.88-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Harizma-- plays

Across 143 matches -Harizma-- averages K/R 0.85, ADR 94.0 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 94.0, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 78% win rate in 50 matches. In 81 of 143 matches the rating was 1.10 or higher (57%), in 37 it was below 0.90. In 143 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.29. -Harizma-- loses the most ELO in match 2 of the day (−26 ELO, win rate 59%). Things go best on Mirage (+124 ELO, win rate 70%). Improved over the last three months: Win rate +4 pp, ELO +682, Clutch 1v1 +12 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 94.5, Headshots at 50%, First kills at 12%. Last 30 days: 40 matches, win rate 70%, net ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.