-Harizma--
Name history of -Harizma--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Harizma-- play?
Compared with 2,663 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average36% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.24 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.6%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.91. Last 3 months unchanged at 0.85. Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.29. Last 3 months: 1.21 (at the start 1.20). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 96.6. Last 3 months: 94.5 (at the start 93.3). Well above the average (81.1).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 50% (at the start 49%). Just below the average (51%).
Matches won (win rate)
Best month: November 2026 with 82%. Last 3 months: 68% (at the start 64%). Well above the average (51%).
Best month: November 2026 with 2,647. Last 3 months: 2,720 (at the start 2,038).
Rounds with first kill
Best month: September 2026 with 13%. Last 3 months unchanged at 12%. Slightly above the average (11%).
1v1 clutches won
Best month: September 2026 with 56%. Last 3 months: 39% (at the start 27%). Just below the average (40%).
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Harizma-- loses the most ELO in match 2 of the day: −26 ELO, 59% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 43 · Dust 2
- Reached level 10 · Cache
- Highest rating in a match: 2.40 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Harizma-- plays
Across 143 matches -Harizma-- averages K/R 0.85, ADR 94.0 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 94.0, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 78% win rate in 50 matches. In 81 of 143 matches the rating was 1.10 or higher (57%), in 37 it was below 0.90. In 143 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.29. -Harizma-- loses the most ELO in match 2 of the day (−26 ELO, win rate 59%). Things go best on Mirage (+124 ELO, win rate 70%). Improved over the last three months: Win rate +4 pp, ELO +682, Clutch 1v1 +12 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 94.5, Headshots at 50%, First kills at 12%. Last 30 days: 40 matches, win rate 70%, net ELO +207.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.