-Haivik

Russia
On FACEIT since 2021 118 matches tracked 75 matches in 30 days
ELO ▼ 50
2,038
30-day peak: 2,118
Rank EU
#228,196
Russia #64,287 in Russia
Last updated:

How does -Haivik play?

Rating 1.08 K/R 0.78 ADR 83.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 48%+36 pp · Ø 12% better than 99%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.4
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 20x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 83.7
▼ Got worse
Headshots −4 pp, Win rate −14 pp, ELO −272

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
45 matches · 40% win rate
On Wednesdays +24 ELO, win rate 45%

-Haivik loses the most ELO from match 5 of the day: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 78%
0.79 better than 74%
85.8 better than 74%
1.10 better than 72%
57% of 286 duels better than 80%
37% of 19 situations better than 48%
Mirage27
44% better than 23%
0.78 better than 69%
81.9 better than 55%
1.08 better than 66%
60% of 164 duels better than 91%
26% of 19 situations better than 18%
Anubis25
36% better than 10%
0.79 better than 75%
83.7 better than 67%
1.09 better than 70%
59% of 155 duels better than 89%
38% of 16 situations right on the average
Ancient10
60% -
0.77 -
81.5 -
1.05-
49% of 57 duels -
0% of 3 situations -
Cache10
70% -
0.75 -
79.6 -
1.07-
64% of 69 duels -
67% of 3 situations -
Inferno3
33% -
0.75 -
78.6 -
0.89-
48% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Haivik plays

Across 118 matches -Haivik averages K/R 0.78, ADR 83.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 32% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 55 of 118 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 105 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. -Haivik loses the most ELO from match 5 of the day (−30 ELO, win rate 40%). Things go best on Dust 2 (+54 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +54 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −4 pp, Win rate −14 pp, ELO −272. Unchanged in recent months: ADR at 83.7. Last 30 days: 75 matches, win rate 55%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.