-HaLo

Singapore
On FACEIT since 2019 235 matches tracked 114 matches in 30 days
Last updated:

How does -HaLo play?

Rating 1.04 (from 185 matches) K/R 0.74 ADR 80.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 52%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 29x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 5%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +348
= Stayed the same
K/R at 0.75, ADR at 80.5, Headshots at 44%, Win rate at 54%
▼ Got worse
Rating −0.08

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +152 ELO
55 matches · 49% win rate
On Mondays +28 ELO, win rate 42%

-HaLo loses the most ELO from match 5 of the day: +152 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.14 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
54% better than 56%
0.76 better than 54%
81.9 better than 51%
1.07 better than 55%
55% of 314 duels better than 68%
33% of 40 situations better than 37%
Mirage62
61% better than 82%
0.74 better than 46%
79.6 better than 41%
1.05 better than 53%
52% of 190 duels right on the average
42% of 38 situations better than 62%
Ancient26
50% better than 36%
0.74 better than 43%
80.5 better than 40%
1.06 better than 53%
55% of 92 duels better than 65%
30% of 10 situations better than 28%
Anubis19
53% right on the average
0.59 better than 1%
71.4 better than 6%
0.78-
42% of 48 duels better than 7%
67% of 3 situations better than 96%
Inferno18
56% right on the average
0.76 better than 44%
81.4 better than 38%
1.10-
69% of 39 duels better than 98%
40% of 10 situations better than 59%
Nuke14
43% -
0.82 -
87.5 -
1.09-
56% of 48 duels -
64% of 11 situations -
Cache4
0% -
0.76 -
70.9 -
0.94-
50% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -HaLo plays

Across 235 matches -HaLo averages K/R 0.74 and ADR 80.4; the rating across the 185 rated matches is 1.04. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Mirage with a 61% win rate in 62 matches. In 80 of 185 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. -HaLo loses the most ELO from match 5 of the day (+152 ELO, win rate 49%). Things go best on Dust 2 (+297 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, +29 ELO. Improved over the last three months: ELO +348. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.75, ADR at 80.5, Headshots at 44%, Win rate at 54%. Last 30 days: 114 matches, win rate 54%, net ELO +272.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.