-HQsT-

Turkey
FACEIT verified FACEIT verified On FACEIT since 2020 596 matches tracked 57 matches in 30 days
ELO ▲ 60
3,014
30-day peak: 3,064
Rank EU ▲ 667 places
#8,885
Turkey #200 in Turkey
30 days · prev. #9,552 · best #6,274
Last updated:
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How does -HQsT- play?

Rating 1.09 (from 519 matches) K/R 0.78 ADR 83.7 from 596 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 519 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (449 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.11+0.06 · Ø 1.05 better than 60%
Pistol kills per match 2.7 from the last 519
Knife kills 8 in 519 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 67%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 106x 4K, 8 aces in 449 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 77%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, ELO +301
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 84.0, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 519 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −297 ELO
71 matches · 38% win rate
In match 2 of the day −232 ELO
78 matches · 46% win rate
Between 0:00 and 6:00 −143 ELO, win rate 44%
On Sundays +44 ELO, win rate 48%

-HQsT- loses the most ELO on Inferno: −297 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 519 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2156
63% better than 79%
0.81 better than 73%
86.4 better than 70%
1.14 better than 70%
62% of 708 duels better than 90%
45% of 76 situations better than 67%
Nuke92
50% better than 28%
0.74 better than 39%
80.0 better than 39%
1.03 better than 35%
54% of 419 duels better than 54%
45% of 47 situations better than 68%
Mirage80
54% better than 47%
0.79 better than 65%
84.1 better than 60%
1.10 better than 63%
53% of 324 duels right on the average
40% of 42 situations better than 54%
Anubis78
50% better than 33%
0.79 better than 67%
84.0 better than 63%
1.12 better than 69%
53% of 272 duels better than 55%
33% of 52 situations better than 38%
Inferno71
38% better than 2%
0.78 better than 46%
84.7 better than 47%
1.09 better than 36%
49% of 318 duels better than 16%
33% of 42 situations better than 32%
Cache28
57% better than 42%
0.71 better than 18%
76.8 better than 17%
1.00 better than 17%
45% of 110 duels better than 9%
47% of 19 situations better than 69%
Vertigo11
45% -
0.73 -
83.2 -
1.01-
54% of 35 duels -
17% of 6 situations -
Ancient3
33% -
0.56 -
72.2 -
0.73-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -HQsT- plays

Across 596 matches -HQsT- averages K/R 0.78 and ADR 83.7; the rating across the 519 rated matches is 1.09. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 156 matches. In 253 of 519 matches the rating was 1.10 or higher (49%), in 157 it was below 0.90. In 449 matches with detailed stats: 106 4Ks and 8 aces. Best month by rating: November 2026 at 1.28. -HQsT- loses the most ELO on Inferno (−297 ELO, win rate 38%). Things go best on Dust 2 (+277 ELO, win rate 63%). Match no. 4 of the day goes best: 61% win rate, +144 ELO. Improved over the last three months: Headshots +9 pp, ELO +301. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 84.0, Win rate at 54%. Last 30 days: 57 matches, win rate 56%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.