-Gulii

Kosovo
On FACEIT since 2022 207 matches tracked 138 matches in 30 days
ELO ▲ 77
2,176
30-day peak: 2,249
Rank EU
#154,701
Kosovo #1,487 in Kosovo
Last updated:

How does -Gulii play?

Rating 1.06 K/R 0.79 ADR 90.1 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 207 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 3.9
Zeus kills1 in 207 matches
Knife kills 1 in 207 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 45x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.3 · Ø 4.3 better than 84%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +88
= Stayed the same
K/R at 0.79, Rating at 1.06, ADR at 90.4
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
68 matches · 49% win rate
On Anubis −25 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 +1 ELO, win rate 35%
On Saturdays −38 ELO, win rate 44%

-Gulii loses the most ELO on Dust 2: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.57 · Dust 2
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 40%
0.77 better than 66%
89.4 better than 85%
1.06 better than 60%
56% of 445 duels better than 76%
39% of 38 situations better than 53%
Mirage61
56% better than 68%
0.80 better than 77%
91.7 better than 90%
1.08 better than 68%
54% of 421 duels better than 67%
28% of 29 situations better than 21%
Ancient30
47% better than 35%
0.81 better than 81%
92.0 better than 92%
1.08 better than 69%
57% of 148 duels better than 81%
47% of 19 situations better than 73%
Anubis20
55% better than 63%
0.81 better than 81%
91.9 better than 91%
1.08 better than 67%
59% of 98 duels better than 85%
33% of 12 situations better than 39%
Inferno10
50% -
0.72 -
80.3 -
0.95-
57% of 72 duels -
33% of 3 situations -
Cache9
33% -
0.74 -
90.2 -
0.94-
45% of 67 duels -
50% of 4 situations -
Nuke8
38% -
0.86 -
89.9 -
1.20-
59% of 58 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Gulii plays

Across 207 matches -Gulii averages K/R 0.79, ADR 90.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 61 matches. In 96 of 207 matches the rating was 1.10 or higher (46%), in 69 it was below 0.90. In 194 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. -Gulii loses the most ELO on Dust 2 (−27 ELO, win rate 49%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: ELO +88. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 90.4. Last 30 days: 138 matches, win rate 51%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.