-Giuli

Argentina
On FACEIT since 2023 162 matches tracked 56 matches in 30 days
ELO ▲ 226
2,165
30-day peak: 2,165
Rank SA ▲ 2,258 places
#3,962
Argentina #809 in Argentina
30 days · prev. #6,220 · best #3,962
Last updated:

How does -Giuli play?

Rating 1.02 (from 113 matches) K/R 0.76 ADR 84.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 27% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 17x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +106
= Stayed the same
K/R at 0.81, ADR at 89.8, Headshots at 58%, Win rate at 56%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.82. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
56 matches · 48% win rate
On Mirage −30 ELO
88 matches · 52% win rate
On Tuesdays +56 ELO, win rate 44%

-Giuli loses the most ELO in match 1 of the day: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.32 · Nuke
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% right on the average
0.77 better than 65%
86.7 better than 78%
1.01 better than 44%
50% of 427 duels better than 45%
26% of 23 situations better than 19%
Ancient26
69% better than 95%
0.80 better than 78%
82.5 better than 56%
1.13 better than 83%
50% of 74 duels better than 43%
60% of 10 situations better than 93%
Anubis19
47% better than 33%
0.70 better than 29%
84.3 better than 69%
0.96 better than 24%
49% of 88 duels better than 38%
29% of 7 situations better than 28%
Nuke13
38% -
0.72 -
81.7 -
1.03-
46% of 46 duels -
40% of 5 situations -
Inferno11
45% -
0.72 -
81.5 -
0.91-
63% of 8 duels -
0% of 1 situations -
Dust 25
60% -
0.79 -
78.5 -
1.04-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Giuli plays

Across 162 matches -Giuli averages K/R 0.76 and ADR 84.8; the rating across the 113 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 44 of 113 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 62 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: November 2026 at 1.17. -Giuli loses the most ELO in match 1 of the day (−49 ELO, win rate 48%). Things go best on Ancient (+6 ELO, win rate 69%). Match no. 3 of the day goes best: 58% win rate, +3 ELO. Improved over the last three months: ELO +106. Unchanged in recent months: K/R at 0.81, ADR at 89.8, Headshots at 58%, Win rate at 56%. Last 30 days: 56 matches, win rate 57%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.