-Gi0-
How does -Gi0- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (52%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Weakness41% headshots and so well below the average (53%).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.7%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.91 (at the start 0.96). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 76.8. Last 3 months: 71.1 (at the start 76.2). Well below the average (81.5).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 40% (at the start 42%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 53% (at the start 54%). Just above the average (52%).
Best month: October 2026 with 3,583. Last 3 months: 3,372 (at the start 3,217).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 411 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Gi0- loses the most ELO on Ancient: −182 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Recorded match no. 250 · Dust 2
- Highest rating in a match: 1.79 · Cache
- Most kills in a match: 46 · Dust 2
Maps in detail
from the last 411 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Gi0- plays
Across 411 matches -Gi0- averages K/R 0.66 and ADR 73.2; the rating across the 410 rated matches is 0.93. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Cache with a 58% win rate in 53 matches. In 110 of 410 matches the rating was 1.10 or higher (27%), in 201 it was below 0.90. In 369 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. -Gi0- loses the most ELO on Ancient (−182 ELO, win rate 44%). Things go best on Mirage (+448 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +184 ELO. Improved over the last three months: ELO +155. Got weaker: K/R −0.05, Rating −0.05, ADR −5.1, Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 24 matches, win rate 46%, net ELO −198.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.