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-Gi0-

Greece
On FACEIT since 2015 411 matches tracked 24 matches in 30 days
ELO ▼ 150
3,402
30-day peak: 3,583
Rank EU ▼ 1,331 places
#2,184
Greece #2 in Greece
30 days · prev. #853 · best #853
Last updated:

How does -Gi0- play?

Rating 0.93 (from 410 matches) K/R 0.66 ADR 73.2 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 410 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.92−0.14 · Ø 1.06 better than 6%
Pistol kills per match 2.2
Knife kills 8 in 411 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.7%).

2K rounds 11.3%−2.4 pp · Ø 13.7% better than 5%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 49x 4K, 2 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +155
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.1, Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Well below the average (0.75).

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −182 ELO
62 matches · 44% win rate
In match 1 of the day −162 ELO
83 matches · 47% win rate
On Mondays −156 ELO, win rate 48%

-Gi0- loses the most ELO on Ancient: −182 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 1.79 · Cache
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
55% right on the average
0.64 better than 6%
71.3 better than 7%
0.90 better than 6%
44% of 530 duels better than 9%
51% of 76 situations better than 85%
Dust 273
56% better than 54%
0.67 better than 14%
74.3 better than 15%
0.96 better than 17%
43% of 298 duels better than 9%
40% of 42 situations right on the average
Ancient62
44% better than 16%
0.64 better than 6%
72.9 better than 9%
0.89 better than 5%
44% of 255 duels better than 10%
29% of 24 situations better than 25%
Anubis54
54% better than 46%
0.67 better than 14%
73.6 better than 12%
0.94 better than 15%
48% of 191 duels better than 26%
43% of 30 situations better than 62%
Cache53
58% better than 45%
0.69 better than 14%
76.5 better than 16%
0.97 better than 11%
43% of 204 duels better than 6%
41% of 22 situations better than 55%
Inferno35
57% better than 36%
0.66 better than 7%
71.0 better than 3%
0.91 better than 4%
44% of 153 duels better than 5%
67% of 9 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How -Gi0- plays

Across 411 matches -Gi0- averages K/R 0.66 and ADR 73.2; the rating across the 410 rated matches is 0.93. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Cache with a 58% win rate in 53 matches. In 110 of 410 matches the rating was 1.10 or higher (27%), in 201 it was below 0.90. In 369 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. -Gi0- loses the most ELO on Ancient (−182 ELO, win rate 44%). Things go best on Mirage (+448 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +184 ELO. Improved over the last three months: ELO +155. Got weaker: K/R −0.05, Rating −0.05, ADR −5.1, Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 24 matches, win rate 46%, net ELO −198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.