-Gent1an

Kosovo
On FACEIT since 2024 246 matches tracked 118 matches in 30 days
ELO ▲ 15
2,237
30-day peak: 2,240
Rank EU
#129,789
Kosovo #1,261 in Kosovo
Last updated:

How does -Gent1an play?

Rating 1.05 K/R 0.77 ADR 81.8 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 246 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.9
Knife kills 2 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 59x 4K, 5 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 16%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +124
= Stayed the same
K/R at 0.77, Rating at 1.06, Win rate at 49%
▼ Got worse
ADR −6.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
60 matches · 40% win rate
In match 2 of the day +8 ELO
49 matches · 43% win rate
On Mondays ±0 ELO, win rate 23%

-Gent1an loses the most ELO on Dust 2: −38 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.87 · Ancient
  4. Most kills in a match: 46 · Anubis

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 34%
0.74 right on the average
78.8 better than 40%
1.00 better than 40%
45% of 218 duels better than 18%
40% of 25 situations better than 57%
Dust 260
40% better than 12%
0.74 right on the average
79.3 better than 41%
1.03 right on the average
45% of 247 duels better than 19%
26% of 38 situations better than 19%
Ancient51
63% better than 84%
0.82 better than 82%
86.7 better than 77%
1.15 better than 84%
54% of 191 duels better than 63%
49% of 37 situations better than 76%
Anubis43
56% better than 65%
0.79 better than 74%
85.3 better than 72%
1.07 better than 63%
54% of 165 duels better than 66%
37% of 38 situations better than 49%
Inferno14
43% -
0.77 -
79.8 -
1.06-
47% of 53 duels -
13% of 8 situations -
Cache10
20% -
0.66 -
70.4 -
0.87-
45% of 33 duels -
40% of 5 situations -
Vertigo4
50% -
0.90 -
96.0 -
1.13-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Gent1an plays

Across 246 matches -Gent1an averages K/R 0.77, ADR 81.8 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 51 matches. In 113 of 246 matches the rating was 1.10 or higher (46%), in 85 it was below 0.90. In 242 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. -Gent1an loses the most ELO on Dust 2 (−38 ELO, win rate 40%). Things go best on Ancient (+29 ELO, win rate 63%). From match no. 5 of the day on, things go best: 55% win rate, −85 ELO. Improved over the last three months: Headshots +2 pp, ELO +124. Got weaker: ADR −6.1. Unchanged in recent months: K/R at 0.77, Rating at 1.06, Win rate at 49%. Last 30 days: 118 matches, win rate 51%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.