-GOTY

Germany
On FACEIT since 2021 267 matches tracked 120 matches in 30 days
ELO ▼ 171
2,125
30-day peak: 2,403
Rank EU
#180,034
Germany #4,865 in Germany
Last updated:

How does -GOTY play?

Rating 0.97 (from 217 matches) K/R 0.67 ADR 74.7 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 217 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.7
Zeus kills2 in 267 matches
Knife kills 4 in 267 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 25x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +7.7, Win rate +10 pp
= Stayed the same
Rating at 0.96, Headshots at 50%, ELO at 2,125
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.69 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
53 matches · 49% win rate
On Dust 2 −31 ELO
67 matches · 45% win rate
On Mondays −29 ELO, win rate 35%

-GOTY loses the most ELO on Anubis: −91 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 41%
0.69 better than 27%
76.3 better than 29%
1.01 better than 44%
47% of 256 duels better than 26%
42% of 36 situations better than 62%
Dust 267
45% better than 25%
0.68 better than 22%
75.4 better than 23%
1.00 better than 38%
54% of 250 duels better than 66%
38% of 29 situations right on the average
Anubis53
49% better than 43%
0.66 better than 15%
73.0 better than 11%
0.92 better than 14%
50% of 191 duels better than 39%
41% of 27 situations better than 60%
Ancient43
49% better than 41%
0.66 better than 12%
74.5 better than 18%
0.97 better than 28%
46% of 167 duels better than 20%
47% of 19 situations better than 75%
Inferno22
45% better than 26%
0.66 better than 13%
75.6 better than 23%
0.96 better than 20%
50% of 86 duels better than 34%
31% of 13 situations better than 30%
Nuke7
57% -
0.66 -
70.9 -
0.92-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GOTY plays

Across 267 matches -GOTY averages K/R 0.67 and ADR 74.7; the rating across the 217 rated matches is 0.97. Most room to improve: K/D at 0.93, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Ancient with a 49% win rate in 43 matches. In 70 of 217 matches the rating was 1.10 or higher (32%), in 95 it was below 0.90. In 178 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: May 2026 at 1.20. -GOTY loses the most ELO on Anubis (−91 ELO, win rate 49%). Things go best on Ancient (+113 ELO, win rate 49%). Improved over the last three months: K/R +0.09, ADR +7.7, Win rate +10 pp. Unchanged in recent months: Rating at 0.96, Headshots at 50%, ELO at 2,125. Last 30 days: 120 matches, win rate 48%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.