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-Frequ-

Poland
On FACEIT since 2023 83 matches tracked 42 matches in 30 days
Last updated:

How does -Frequ- play?

Rating 1.09 K/R 0.79 ADR 83.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 89%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (45%).

Headshot rate 66%+21 pp · Ø 45% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.04+0.06 · Ø 0.98 better than 73%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.8%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 76%
3K rounds 5.7%+1.9 pp · Ø 3.8% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 22x 4K, 5 aces in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.25).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 22%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 16%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 6 average
Whether -Frequ- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
23 matches · 35% win rate
In match 1 of the day +36 ELO
21 matches · 38% win rate

-Frequ- loses the most ELO on Mirage: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 1.85 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
35% better than 8%
0.76 better than 69%
81.3 better than 62%
1.04 better than 65%
47% of 104 duels better than 35%
36% of 14 situations better than 47%
Ancient16
38% better than 12%
0.82 better than 92%
87.3 better than 88%
1.14 better than 92%
43% of 86 duels better than 17%
86% of 7 situations better than 99%
Nuke16
50% better than 38%
0.81 better than 79%
85.3 better than 73%
1.11 better than 77%
50% of 68 duels better than 46%
33% of 3 situations better than 39%
Dust 215
47% better than 36%
0.75 better than 66%
75.5 better than 30%
1.06 better than 73%
48% of 67 duels better than 42%
25% of 4 situations better than 17%
Anubis6
67% -
0.86 -
93.9 -
1.25-
56% of 27 duels -
33% of 3 situations -
Cache4
50% -
0.68 -
85.3 -
0.89-
54% of 26 duels -
100% of 1 situations -
Inferno3
100% -
0.94 -
96.2 -
1.27-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Frequ- plays

Across 83 matches -Frequ- averages K/R 0.79, ADR 83.8 and a rating of 1.09. Biggest strength: Headshot rate at 66%, better than 99% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 16% of level 6 players. Averages 17.6 kills per match with 66% headshots. The strongest map is Nuke with a 50% win rate in 16 matches. In 37 of 83 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 83 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: September 2026 at 1.25. -Frequ- loses the most ELO on Mirage (−25 ELO, win rate 35%). Last 30 days: 42 matches, win rate 43%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.