-Florence

Kazakhstan
On FACEIT since 2023 390 matches tracked 121 matches in 30 days
ELO ▲ 45
2,958
30-day peak: 3,181
Rank EU ▼ 6,853 places
#10,340
Kazakhstan #346 in Kazakhstan
30 days · prev. #3,487 · best #3,487
Last updated:
Next update possible in 1h 38m

How does -Florence play?

Rating 0.99 K/R 0.71 ADR 77.2 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 390 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.06 · Ø 1.04 better than 19%
Pistol kills per match 2.6
Zeus kills1 in 390 matches
Knife kills 17 in 390 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 47x 4K, 4 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +239
= Stayed the same
K/R at 0.70, Rating at 0.98, Headshots at 49%, Win rate at 51%
▼ Got worse
ADR −5.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
109 matches · 50% win rate
On Ancient −6 ELO
67 matches · 51% win rate
Between 12:00 and 18:00 +66 ELO, win rate 45%
On Fridays −79 ELO, win rate 43%

-Florence loses the most ELO on Dust 2: −10 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Dust 2
  2. Highest rating in a match: 2.40 · Anubis
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
48% better than 27%
0.69 better than 20%
77.5 better than 28%
0.95 better than 16%
47% of 556 duels better than 21%
37% of 63 situations better than 44%
Dust 2109
50% better than 37%
0.72 better than 34%
77.3 better than 27%
1.03 better than 39%
49% of 446 duels better than 32%
54% of 50 situations better than 86%
Ancient67
51% better than 41%
0.73 better than 36%
76.9 better than 22%
1.00 better than 31%
53% of 288 duels better than 54%
45% of 44 situations better than 68%
Anubis45
53% right on the average
0.72 better than 34%
78.8 better than 34%
1.01 better than 35%
47% of 217 duels better than 21%
38% of 21 situations right on the average
Cache15
67% better than 80%
0.66 better than 7%
76.4 better than 15%
0.95 better than 10%
45% of 69 duels better than 9%
17% of 6 situations better than 7%
Nuke12
67% -
0.72 -
77.6 -
1.01-
52% of 42 duels -
40% of 10 situations -
Inferno10
40% -
0.60 -
70.0 -
0.81-
48% of 46 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Florence plays

Across 390 matches -Florence averages K/R 0.71, ADR 77.2 and a rating of 0.99. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 135 of 390 matches the rating was 1.10 or higher (35%), in 164 it was below 0.90. In 331 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. -Florence loses the most ELO on Dust 2 (−10 ELO, win rate 50%). Things go best on Mirage (+186 ELO, win rate 48%). Match no. 4 of the day goes best: 64% win rate, +29 ELO. Improved over the last three months: ELO +239. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.70, Rating at 0.98, Headshots at 49%, Win rate at 51%. Last 30 days: 121 matches, win rate 51%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.