-Fleksus

Germany
On FACEIT since 2018 220 matches tracked 42 matches in 30 days
ELO ▲ 206
2,101
30-day peak: 2,112
Rank EU
#190,677
Germany #5,667 in Germany
Last updated:

How does -Fleksus play?

Rating 1.21 K/R 0.88 ADR 92.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 220 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 4.0
Knife kills 1 in 220 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 81x 4K, 7 aces in 220 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +12.0, First kills +4 pp, Clutch 1v1 +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −9 pp, ELO −216

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.90 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
47 matches · 51% win rate
From match 5 of the day −65 ELO
63 matches · 37% win rate
On Wednesdays +94 ELO, win rate 41%

-Fleksus loses the most ELO on Dust 2: −164 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 63%
0.93 better than 96%
96.4 better than 95%
1.28 better than 95%
55% of 365 duels better than 72%
39% of 31 situations better than 53%
Dust 247
51% better than 49%
0.88 better than 94%
91.5 better than 90%
1.20 better than 90%
58% of 255 duels better than 84%
38% of 21 situations right on the average
Ancient28
50% better than 44%
0.88 better than 94%
92.7 better than 93%
1.22 better than 95%
57% of 162 duels better than 83%
67% of 9 situations better than 97%
Anubis28
64% better than 85%
0.90 better than 96%
95.9 better than 96%
1.28 better than 97%
57% of 167 duels better than 79%
53% of 15 situations better than 86%
Cache23
48% -
0.79 -
85.9 -
1.05-
50% of 132 duels -
20% of 10 situations -
Inferno15
20% better than 1%
0.84 better than 84%
88.2 better than 78%
1.13 better than 75%
54% of 82 duels better than 59%
38% of 8 situations right on the average
Nuke10
40% -
0.80 -
86.3 -
1.08-
67% of 42 duels -
57% of 7 situations -
Vertigo4
50% -
0.80 -
85.9 -
1.06-
52% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Fleksus plays

Across 220 matches -Fleksus averages K/R 0.88, ADR 92.5 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 132 of 220 matches the rating was 1.10 or higher (60%), in 54 it was below 0.90. In 220 matches with detailed stats: 81 4Ks and 7 aces. Best month by rating: November 2026 at 1.39. -Fleksus loses the most ELO on Dust 2 (−164 ELO, win rate 51%). Things go best on Anubis (+104 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, −128 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.0, First kills +4 pp, Clutch 1v1 +10 pp. Got weaker: Headshots −4 pp, Win rate −9 pp, ELO −216. Last 30 days: 42 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.