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-Finui-

United Kingdom
On FACEIT since 2020 227 matches tracked 34 matches in 30 days
ELO ▲ 119
3,166
30-day peak: 3,166
Rank EU ▲ 1,104 places
#5,045
United Kingdom #72 in United Kingdom
30 days · prev. #6,149 · best #4,507
Last updated:

How does -Finui- play?

Rating 1.10 K/R 0.77 ADR 85.4 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 3.1
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 72%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 27x 4K, 3 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.7 utility damage per round and so well above the average (3.9).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 9.7+5.8 · Ø 3.9 better than 99%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 83%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ADR +5.5, ELO +213
= Stayed the same
K/R at 0.78, Headshots at 51%, Win rate at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
22 matches · 45% win rate
On Ancient −45 ELO
33 matches · 58% win rate
On Saturdays +52 ELO, win rate 49%

-Finui- loses the most ELO in match 4 of the day: −48 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke46
63% better than 69%
0.75 better than 43%
82.5 better than 51%
1.07 better than 48%
58% of 169 duels better than 74%
42% of 26 situations better than 56%
Inferno40
55% better than 29%
0.72 better than 23%
84.8 better than 46%
1.05 better than 28%
58% of 172 duels better than 56%
38% of 21 situations better than 42%
Mirage38
53% better than 43%
0.84 better than 83%
88.3 better than 79%
1.17 better than 81%
59% of 138 duels better than 85%
21% of 14 situations better than 7%
Cache35
66% better than 70%
0.75 better than 35%
82.8 better than 43%
1.10 better than 46%
55% of 121 duels better than 55%
33% of 18 situations better than 37%
Ancient33
58% better than 60%
0.80 better than 71%
88.1 better than 78%
1.11 better than 68%
51% of 138 duels better than 41%
27% of 33 situations better than 22%
Anubis20
60% better than 66%
0.76 better than 54%
85.3 better than 70%
1.08 better than 57%
50% of 76 duels better than 36%
46% of 13 situations better than 70%
Dust 215
40% better than 8%
0.77 better than 56%
88.4 better than 78%
1.13 better than 68%
46% of 50 duels better than 18%
60% of 5 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How -Finui- plays

Across 227 matches -Finui- averages K/R 0.77, ADR 85.4 and a rating of 1.10. Biggest strength: Utility damage per round at 9.7, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Cache with a 66% win rate in 35 matches. In 105 of 227 matches the rating was 1.10 or higher (46%), in 67 it was below 0.90. In 160 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. -Finui- loses the most ELO in match 4 of the day (−48 ELO, win rate 45%). Things go best on Cache (+69 ELO, win rate 66%). Match no. 1 of the day goes best: 65% win rate, +69 ELO. Improved over the last three months: Rating +0.06, ADR +5.5, ELO +213. Unchanged in recent months: K/R at 0.78, Headshots at 51%, Win rate at 58%. Last 30 days: 34 matches, win rate 65%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.