-Fezo-
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average35% headshots and so well below the average (48%).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.3%).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.97. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.38. Last 3 months unchanged at 1.20. Well above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 99.2. Last 3 months: 93.1 (at the start 92.6). Well above the average (79.8).
Share of headshot kills
Best month: November 2026 with 46%. Last 3 months: 39% (at the start 27%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 51% (at the start 62%). Right on the average (51%).
Best month: October 2026 with 1,778. Last 3 months: 1,735 (at the start 1,594).
Rounds with first kill
Best month: November 2026 with 14%. Last 3 months unchanged at 11%. Slightly above the average (10%).
1v1 clutches won
Best month: August 2026 with 57%. Last 3 months: 29% (at the start 57%). Well below the average (39%).
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Mirage
- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 35 · Nuke
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Fezo- plays
Across 72 matches -Fezo- averages K/R 0.85, ADR 92.9 and a rating of 1.20. Biggest strength: K/D at 1.26, better than 97% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 18.7 kills per match with 35% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 46 of 72 matches the rating was 1.10 or higher (64%), in 15 it was below 0.90. In 72 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: November 2026 at 1.38. Improved over the last three months: Headshots +12 pp, ELO +141. Got weaker: Win rate −11 pp, Clutch 1v1 −28 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 93.1, First kills at 11%. Last 30 days: 29 matches, win rate 48%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.