-FasTT-

Russia
On FACEIT since 2021 312 matches tracked 93 matches in 30 days
ELO ▼ 139
2,438
30-day peak: 2,604
Rank EU
#68,827
Russia #19,595 in Russia
Last updated:

How does -FasTT- play?

Rating 1.00 K/R 0.73 ADR 81.0 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.99−0.04 · Ø 1.03 better than 31%
Pistol kills per match 3.0
Knife kills 6 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 4 aces in 241 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +10.7
= Stayed the same
Headshots at 45%, Win rate at 49%, ELO at 2,438
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
50 matches · 46% win rate
In match 2 of the day −6 ELO
76 matches · 42% win rate
On Mondays +30 ELO, win rate 32%

-FasTT- loses the most ELO on Ancient: −35 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.48 · Dust 2
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
49% better than 38%
0.74 right on the average
82.8 better than 61%
1.02 better than 42%
55% of 513 duels better than 69%
44% of 52 situations better than 66%
Mirage69
54% better than 58%
0.70 better than 29%
77.9 better than 33%
0.97 better than 27%
44% of 317 duels better than 13%
41% of 44 situations better than 58%
Anubis63
48% better than 36%
0.74 better than 48%
82.6 better than 58%
1.00 better than 36%
55% of 324 duels better than 69%
41% of 34 situations better than 60%
Ancient50
46% better than 26%
0.72 better than 37%
78.6 better than 35%
1.00 better than 37%
52% of 225 duels better than 53%
54% of 37 situations better than 86%
Inferno21
52% better than 38%
0.74 right on the average
85.5 better than 70%
1.04 better than 47%
46% of 108 duels better than 15%
54% of 13 situations better than 84%
Nuke7
43% -
0.67 -
81.7 -
0.90-
59% of 41 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FasTT- plays

Across 312 matches -FasTT- averages K/R 0.73, ADR 81.0 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 69 matches. In 119 of 312 matches the rating was 1.10 or higher (38%), in 134 it was below 0.90. In 241 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. -FasTT- loses the most ELO on Ancient (−35 ELO, win rate 46%). Things go best on Dust 2 (+93 ELO, win rate 49%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +10.7. Unchanged in recent months: Headshots at 45%, Win rate at 49%, ELO at 2,438. Last 30 days: 93 matches, win rate 47%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.