-FRG

Kyrgyzstan
On FACEIT since 2015 185 matches tracked 185 matches in 30 days
ELO ▲ 298
2,390
30-day peak: 2,510
Rank EU
#80,627
Kyrgyzstan #263 in Kyrgyzstan
Last updated:
Next update possible in 1h 12m

How does -FRG play?

Rating 1.06 K/R 0.72 ADR 75.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.10+0.06 · Ø 1.04 better than 67%
Pistol kills per match 3.0
Zeus kills9 in 185 matches
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 4 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -FRG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches, all from the last 3 months.

Kills per round (K/R)

0.69
OctNov

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +30 ELO, win rate 36%
On Mondays +30 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
52% right on the average
0.69 better than 23%
74.3 better than 17%
1.01 better than 39%
48% of 176 duels better than 29%
38% of 63 situations right on the average
Dust 261
52% right on the average
0.79 better than 71%
81.1 better than 49%
1.17 better than 83%
51% of 158 duels better than 47%
43% of 46 situations better than 63%
Ancient28
61% better than 80%
0.67 better than 14%
70.0 better than 5%
0.98 better than 27%
49% of 74 duels better than 36%
59% of 17 situations better than 93%
Anubis21
48% better than 35%
0.70 better than 29%
73.9 better than 15%
1.03 better than 46%
39% of 46 duels better than 3%
58% of 12 situations better than 92%
Inferno8
63% -
0.73 -
74.1 -
1.09-
54% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FRG plays

Across 185 matches -FRG averages K/R 0.72, ADR 75.7 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 80 of 185 matches the rating was 1.10 or higher (43%), in 60 it was below 0.90. In 185 matches with detailed stats: 24 4Ks and 4 aces. Things go best on Mirage (+60 ELO, win rate 52%). Last 30 days: 185 matches, win rate 54%, net ELO +240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.