-FELICITA
Name history of -FELICITA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -FELICITA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.1%).
Utility and deaths
Weakness23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.63. Last 3 months unchanged at 0.63. Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88. Last 3 months unchanged at 0.86. Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 67.8. Last 3 months: 66.3 (at the start 67.3). Well below the average (80.8).
Share of headshot kills
Best month: November 2026 with 61%. Last 3 months: 56% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: October 2026 with 2,701. Last 3 months: 2,203 (at the start 2,480).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 388 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-FELICITA loses the most ELO in match 3 of the day: −157 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Recorded match no. 250 · Dust 2
- Highest rating in a match: 1.75 · Cache
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 388 matchesCompared with players on the same level who have at least 15 matches on the map.
How -FELICITA plays
Across 388 matches -FELICITA averages K/R 0.63, ADR 66.7 and a rating of 0.86. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.7, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 56% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 76 of 388 matches the rating was 1.10 or higher (20%), in 221 it was below 0.90. In 329 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 0.88. -FELICITA loses the most ELO in match 3 of the day (−157 ELO, win rate 41%). Things go best on Dust 2 (+34 ELO, win rate 59%). Match no. 4 of the day goes best: 65% win rate, +32 ELO. Got weaker: ELO −277. Unchanged in recent months: K/R at 0.63, Rating at 0.86, ADR at 66.3, Headshots at 56%, Win rate at 52%. Last 30 days: 74 matches, win rate 46%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.