-FAKEE
Name history of -FAKEE
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -FAKEE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 7,456 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average57% headshots and so clearly above the average (53%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months unchanged at 1.08. Slightly above the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 92.8. Last 3 months: 81.1 (at the start 80.4). Just above the average (80.6).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 58% (at the start 56%). Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 58% (at the start 51%). Well above the average (52%).
Best month: July 2026 with 3,233. Last 3 months: 3,000 (at the start 3,085).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-FAKEE loses the most ELO on Mirage: −111 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Recorded match no. 100 · Mirage
- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 2.06 · Mirage
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How -FAKEE plays
Across 192 matches -FAKEE averages K/R 0.75 and ADR 80.4; the rating across the 167 rated matches is 1.06. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 75 of 167 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. -FAKEE loses the most ELO on Mirage (−111 ELO, win rate 54%). Things go best on Dust 2 (+32 ELO, win rate 46%). Match no. 3 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp. Got weaker: ELO −85. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 81.1. Last 30 days: 22 matches, win rate 64%, net ELO +89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.