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-EsrefTek

Russia
On FACEIT since 2017 369 matches tracked 66 matches in 30 days
ELO ▼ 228
3,202
30-day peak: 3,430
Rank EU ▼ 3,117 places
#4,461
Russia #1,268 in Russia
30 days · prev. #1,344 · best #1,344
Last updated:

How does -EsrefTek play?

Rating 1.07 (from 278 matches) K/R 0.78 ADR 87.7 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 342 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 56%+2 pp · Ø 54% better than 69%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 30%
Pistol kills per match 2.9 from the last 342
Knife kills 5 in 342 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 67%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 72x 4K, 7 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 88.4, Headshots at 56%
▼ Got worse
ELO −62

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
79 matches · 52% win rate

-EsrefTek loses the most ELO on Mirage: −37 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
61% better than 73%
0.79 better than 66%
87.7 better than 76%
1.08 better than 52%
53% of 541 duels right on the average
38% of 32 situations better than 45%
Mirage79
52% better than 39%
0.77 better than 56%
84.9 better than 65%
1.05 better than 46%
46% of 491 duels better than 16%
37% of 30 situations better than 44%
Anubis77
53% better than 43%
0.81 better than 75%
90.6 better than 88%
1.09 better than 60%
51% of 420 duels better than 42%
43% of 40 situations better than 62%
Ancient60
50% better than 32%
0.76 right on the average
87.6 better than 76%
1.01 better than 34%
47% of 437 duels better than 20%
41% of 22 situations better than 58%
Cache17
53% better than 27%
0.75 better than 35%
84.1 better than 50%
1.01 better than 19%
43% of 142 duels better than 5%
40% of 5 situations right on the average
Inferno12
75% -
0.83 -
92.5 -
1.14-
50% of 66 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -EsrefTek plays

Across 369 matches -EsrefTek averages K/R 0.78 and ADR 87.7; the rating across the 278 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 148 of 342 matches the rating was 1.10 or higher (43%), in 122 it was below 0.90. In 287 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: November 2026 at 1.23. -EsrefTek loses the most ELO on Mirage (−37 ELO, win rate 52%). Things go best on Dust 2 (+164 ELO, win rate 61%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −62. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 88.4, Headshots at 56%. Last 30 days: 66 matches, win rate 58%, net ELO −243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.