-Ermac
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 1.10 (at the start 1.03). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 87.7. Last 3 months: 80.5 (at the start 76.6). Just below the average (80.8).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 43% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 54% (at the start 51%). Clearly above the average (50%).
Best month: November 2026 with 2,072. Last 3 months: 2,051 (at the start 1,844).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Ermac loses the most ELO in match 4 of the day: −40 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Highest rating in a match: 2.62 · Ancient
- Recorded match no. 100 · Mirage
- Reached level 10 · Cache
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ermac plays
Across 246 matches -Ermac averages K/R 0.75, ADR 78.0 and a rating of 1.06. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 103 of 246 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 166 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. -Ermac loses the most ELO in match 4 of the day (−40 ELO, win rate 46%). Things go best on Mirage (+58 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +207. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 80.5. Last 30 days: 48 matches, win rate 50%, net ELO +9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.