-Ermac

Argentina
On FACEIT since 2014 246 matches tracked 48 matches in 30 days
ELO ▲ 87
2,051
30-day peak: 2,072
Rank SA ▲ 404 places
#5,823
Argentina #1,261 in Argentina
30 days · prev. #6,227 · best #5,283
Last updated:
Next update possible in 1h 43m

How does -Ermac play?

Rating 1.06 K/R 0.75 ADR 78.0 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.4
Knife kills 8 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 1 ace in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +207
= Stayed the same
ADR at 80.5
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −40 ELO
26 matches · 46% win rate
In match 2 of the day −21 ELO
53 matches · 43% win rate
Between 0:00 and 6:00 +11 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 41%

-Ermac loses the most ELO in match 4 of the day: −40 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.62 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Cache
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
51% better than 51%
0.74 right on the average
79.2 better than 41%
1.05 better than 57%
60% of 457 duels better than 90%
47% of 64 situations better than 74%
Mirage72
61% better than 84%
0.73 better than 46%
75.8 better than 25%
1.04 better than 54%
54% of 285 duels better than 68%
32% of 44 situations better than 33%
Inferno32
34% better than 6%
0.77 better than 55%
80.6 better than 39%
1.07 right on the average
59% of 116 duels better than 78%
47% of 19 situations better than 67%
Ancient16
38% better than 10%
0.69 better than 24%
70.8 better than 5%
1.03 right on the average
60% of 53 duels better than 89%
29% of 14 situations better than 26%
Cache15
80% -
0.90 -
89.4 -
1.26-
67% of 79 duels -
50% of 6 situations -
Anubis9
44% -
0.80 -
80.7 -
1.10-
51% of 47 duels -
17% of 6 situations -
Nuke7
43% -
0.63 -
62.2 -
0.89-
33% of 24 duels -
50% of 2 situations -
Vertigo5
60% -
0.75 -
81.6 -
0.99-
57% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ermac plays

Across 246 matches -Ermac averages K/R 0.75, ADR 78.0 and a rating of 1.06. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 103 of 246 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 166 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. -Ermac loses the most ELO in match 4 of the day (−40 ELO, win rate 46%). Things go best on Mirage (+58 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +207. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 80.5. Last 30 days: 48 matches, win rate 50%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.