-Emple-

Mongolia
On FACEIT since 2023 212 matches tracked 113 matches in 30 days
ELO ▲ 26
3,123
30-day peak: 3,172
Rank OCE ▲ 17 places
#30
Mongolia #1 in Mongolia
30 days · prev. #47 · best #28
Last updated:

How does -Emple- play?

Rating 1.17 (from 162 matches) K/R 0.85 ADR 92.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.07).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.19+0.12 · Ø 1.07 better than 80%
Pistol kills per match 1.9
Knife kills 7 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 40x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.10, Headshots +3 pp
= Stayed the same
K/R at 0.85, ADR at 91.4, ELO at 3,123
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.85. Clearly above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
37 matches · 49% win rate
On Ancient −3 ELO
38 matches · 42% win rate
On Wednesdays −69 ELO, win rate 43%

-Emple- loses the most ELO on Anubis: −74 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
61% better than 75%
0.87 better than 89%
93.7 better than 92%
1.23 better than 89%
55% of 203 duels better than 64%
57% of 21 situations better than 92%
Ancient38
42% better than 12%
0.91 better than 95%
99.7 better than 98%
1.23 better than 90%
66% of 136 duels better than 98%
29% of 21 situations better than 26%
Anubis37
49% better than 29%
0.82 better than 78%
90.8 better than 87%
1.10 better than 62%
53% of 165 duels right on the average
50% of 14 situations better than 77%
Dust 226
69% better than 92%
0.85 better than 84%
91.2 better than 86%
1.22 better than 86%
66% of 79 duels better than 96%
60% of 5 situations better than 93%
Inferno17
47% better than 13%
0.73 better than 27%
81.4 better than 36%
0.99-
61% of 54 duels better than 73%
29% of 7 situations better than 23%
Cache16
50% better than 22%
0.84 better than 72%
89.5 better than 71%
1.15-
53% of 59 duels better than 39%
25% of 4 situations better than 18%
Nuke14
43% -
0.81 -
88.6 -
1.05-
46% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Emple- plays

Across 212 matches -Emple- averages K/R 0.85 and ADR 92.7; the rating across the 162 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 92.7, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 92 of 162 matches the rating was 1.10 or higher (57%), in 37 it was below 0.90. In 141 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. -Emple- loses the most ELO on Anubis (−74 ELO, win rate 49%). Things go best on Mirage (+243 ELO, win rate 61%). Match no. 1 of the day goes best: 65% win rate, +122 ELO. Improved over the last three months: Rating +0.10, Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.85, ADR at 91.4, ELO at 3,123. Last 30 days: 113 matches, win rate 50%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.