-Ecofrag-

Argentina
On FACEIT since 2021 185 matches tracked 36 matches in 30 days
ELO ▲ 45
2,203
30-day peak: 2,229
Rank SA ▲ 3,014 places
#3,501
Argentina #700 in Argentina
30 days · prev. #6,515 · best #3,414
Last updated:

How does -Ecofrag- play?

Rating 1.03 (from 135 matches) K/R 0.71 ADR 76.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 24x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 68%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +51
= Stayed the same
K/R at 0.71, ADR at 76.8, Headshots at 49%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
40 matches · 45% win rate
On Inferno −35 ELO
21 matches · 71% win rate
On Saturdays −1 ELO, win rate 41%

-Ecofrag- loses the most ELO on Dust 2: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
47% better than 31%
0.70 better than 31%
74.5 better than 20%
1.07 better than 64%
47% of 166 duels better than 28%
32% of 57 situations better than 32%
Dust 240
45% better than 27%
0.67 better than 19%
76.4 better than 26%
0.96 better than 25%
51% of 140 duels right on the average
36% of 14 situations better than 44%
Inferno21
71% better than 93%
0.72 better than 38%
75.5 better than 20%
1.04 better than 46%
46% of 63 duels better than 18%
38% of 8 situations better than 41%
Ancient13
46% -
0.71 -
78.4 -
0.86-
46% of 52 duels -
25% of 4 situations -
Nuke13
69% -
0.81 -
86.3 -
1.14-
58% of 48 duels -
100% of 2 situations -
Anubis8
63% -
0.78 -
72.7 -
0.92-
10% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Ecofrag- plays

Across 185 matches -Ecofrag- averages K/R 0.71 and ADR 76.2; the rating across the 135 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 57 of 135 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.20. -Ecofrag- loses the most ELO on Dust 2 (−47 ELO, win rate 45%). Things go best on Mirage (+44 ELO, win rate 47%). Match no. 2 of the day goes best: 58% win rate, −65 ELO. Improved over the last three months: ELO +51. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.8, Headshots at 49%. Last 30 days: 36 matches, win rate 69%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.