-EBENEZER

AR
250 matches tracked 85 matches in 30 days
ELO ▲ 260
2,204
30-day peak: 2,233
Rank SA ▲ 732 places
#3,238
AR #809 in AR
30 days · prev. #3,970 · best #3,110
Last updated:

How does -EBENEZER play?

Rating 0.99 K/R 0.70 ADR 76.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 3.1
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 29x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.11, Headshots +4 pp, Win rate +5 pp, ELO +149
= Stayed the same
ADR at 77.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
53 matches · 47% win rate
In match 2 of the day −82 ELO
54 matches · 43% win rate
Between 6:00 and 12:00 −77 ELO, win rate 45%
On Tuesdays +4 ELO, win rate 34%

-EBENEZER loses the most ELO on Dust 2: −98 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.87 · Nuke
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% right on the average
0.69 better than 28%
77.7 better than 37%
0.98 better than 34%
46% of 426 duels better than 24%
43% of 58 situations better than 65%
Dust 253
47% better than 32%
0.66 better than 16%
74.2 better than 19%
0.95 better than 23%
38% of 205 duels better than 3%
41% of 27 situations better than 58%
Ancient34
56% better than 62%
0.70 better than 29%
77.9 better than 32%
0.99 better than 37%
53% of 117 duels better than 62%
30% of 23 situations better than 28%
Nuke33
52% better than 38%
0.77 better than 59%
80.0 better than 43%
1.10 better than 65%
45% of 130 duels better than 14%
38% of 24 situations right on the average
Anubis26
50% better than 41%
0.74 right on the average
79.4 better than 47%
1.06 better than 62%
53% of 116 duels better than 63%
40% of 15 situations better than 58%
Inferno13
38% -
0.68 -
69.2 -
0.97-
50% of 44 duels -
33% of 12 situations -
Cache3
33% -
0.50 -
61.6 -
0.59-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -EBENEZER plays

Across 250 matches -EBENEZER averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 84 of 250 matches the rating was 1.10 or higher (34%), in 106 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. -EBENEZER loses the most ELO on Dust 2 (−98 ELO, win rate 47%). Things go best on Mirage (+87 ELO, win rate 51%). From match no. 5 of the day on, things go best: 67% win rate, +72 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, Headshots +4 pp, Win rate +5 pp, ELO +149. Unchanged in recent months: ADR at 77.7. Last 30 days: 85 matches, win rate 54%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.