-E6-
Name history of -E6-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -E6- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 865 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Weakness30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average52% headshots and so well above the average (46%).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (3.8%).
Utility and deaths
Average0.69 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 0.86 (at the start 0.97). Well below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 86.7. Last 3 months: 73.7 (at the start 77.2). Clearly below the average (79.0).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months unchanged at 52%. Well above the average (46%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 55% (at the start 51%). Clearly above the average (50%).
Best month: July 2026 with 1,686. Last 3 months: 1,343 (at the start 1,255).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 203 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-E6- loses the most ELO on Dust 2: −312 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Longest win streak: 11 wins in a row · Ancient
- Highest rating in a match: 2.04 · Ancient
Maps in detail
from the last 203 matchesCompared with players on the same level who have at least 15 matches on the map.
How -E6- plays
Across 203 matches -E6- averages K/R 0.69 and ADR 75.9; the rating across the 200 rated matches is 0.93. Biggest strength: Headshot rate at 52%, better than 86% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 10% of level 6 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 57 matches. In 56 of 200 matches the rating was 1.10 or higher (28%), in 106 it was below 0.90. In 107 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. -E6- loses the most ELO on Dust 2 (−312 ELO, win rate 38%). Things go best in match 2 of the day (+162 ELO, win rate 59%). From match no. 5 of the day on, things go best: 61% win rate, +81 ELO. Improved over the last three months: Win rate +4 pp, ELO +88. Got weaker: K/R −0.05, Rating −0.11. Unchanged in recent months: ADR at 73.7, Headshots at 52%. Last 30 days: 31 matches, win rate 48%, net ELO −118.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.