-Dream_
Name history of -Dream_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average64% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.04 (at the start 1.19). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 88.9. Last 3 months: 80.7 (at the start 88.9). Right on the average (80.7).
Share of headshot kills
Best month: August 2026 with 65%. Last 3 months: 64% (at the start 65%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 45%). Right on the average (51%).
Best month: November 2026 with 2,018. Last 3 months: 2,014 (at the start 1,388).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 10% (at the start 11%). Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 53%. Last 3 months: 34% (at the start 13%). Clearly below the average (39%).
Patterns
From the last 353 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Dream_ loses the most ELO on Ancient: −102 ELO, 46% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Highest rating in a match: 2.47 · Inferno
- Recorded match no. 250 · Mirage
- Most kills in a match: 40 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 353 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Dream_ plays
Across 353 matches -Dream_ averages K/R 0.76, ADR 81.1 and a rating of 1.05. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 64% headshots. The strongest map is Mirage with a 56% win rate in 109 matches. In 144 of 353 matches the rating was 1.10 or higher (41%), in 134 it was below 0.90. In 341 matches with detailed stats: 72 4Ks and 12 aces. Best month by rating: August 2026 at 1.19. -Dream_ loses the most ELO on Ancient (−102 ELO, win rate 46%). Things go best on Dust 2 (+140 ELO, win rate 42%). Match no. 1 of the day goes best: 58% win rate, +81 ELO. Improved over the last three months: Win rate +6 pp, ELO +626, Clutch 1v1 +21 pp. Got weaker: K/R −0.09, Rating −0.15, ADR −8.2, First kills −1 pp. Unchanged in recent months: Headshots at 64%. Last 30 days: 116 matches, win rate 52%, net ELO +304.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.