-Dork
Compared with 2,663 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 16% of rounds and so well above the average (11%).
Clutch
Strength29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.36 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 18.8% of rounds and so well above the average (13.6%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.06. Last 3 months: 1.01 (at the start 0.79). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.51. Last 3 months: 1.42 (at the start 1.05). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 107.7. Last 3 months: 106.6 (at the start 85.4). Well above the average (81.1).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 56% (at the start 62%). Clearly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months: 50% (at the start 70%). Just below the average (51%).
Best month: September 2026 with 2,574. Last 3 months: 2,542 (at the start 2,597).
Rounds with first kill
Best month: November 2026 with 21%. Last 3 months: 18% (at the start 12%). Well above the average (11%).
1v1 clutches won
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 13%). Clearly above the average (40%).
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.77 · Ancient
- Most kills in a match: 45 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Dork plays
Across 86 matches -Dork averages K/R 0.96, ADR 101.9 and a rating of 1.34. Biggest strength: Damage per round (ADR) at 101.9, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 20.8 kills per match with 57% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 59 of 86 matches the rating was 1.10 or higher (69%), in 12 it was below 0.90. In 86 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: November 2026 at 1.51. Improved over the last three months: K/R +0.22, Rating +0.37, ADR +21.2, First kills +6 pp, Clutch 1v1 +33 pp. Got weaker: Headshots −6 pp, Win rate −20 pp, ELO −55. Last 30 days: 65 matches, win rate 51%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.