-Dork

South Africa
On FACEIT since 2020 86 matches tracked 65 matches in 30 days
Last updated:

How does -Dork play?

Rating 1.34 K/R 0.96 ADR 101.9 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 86 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 68%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.36 K/D and so well above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.36+0.32 · Ø 1.04 better than 97%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.8% of rounds and so well above the average (13.5%).

2K rounds 18.8%+5.3 pp · Ø 13.5% better than 99%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 33x 4K, 5 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.22, Rating +0.37, ADR +21.2, First kills +6 pp, Clutch 1v1 +33 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −20 pp, ELO −55

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 1.01 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Ancient
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 95%
0.89 better than 94%
97.1 better than 96%
1.22 better than 91%
53% of 105 duels better than 60%
31% of 13 situations better than 28%
Nuke19
58% better than 56%
0.95 better than 98%
99.4 better than 98%
1.29 better than 95%
55% of 101 duels better than 61%
64% of 11 situations better than 92%
Dust 218
61% better than 79%
1.04 better than 99%
108.0 better than 99%
1.46 better than 99%
68% of 129 duels better than 99%
47% of 19 situations better than 72%
Anubis12
42% -
0.91 -
99.8 -
1.28-
60% of 77 duels -
30% of 10 situations -
Cache8
25% -
0.91 -
101.5 -
1.27-
55% of 47 duels -
20% of 5 situations -
Ancient6
67% -
1.08 -
104.6 -
1.54-
56% of 34 duels -
33% of 3 situations -
Inferno3
33% -
1.09 -
108.6 -
1.62-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dork plays

Across 86 matches -Dork averages K/R 0.96, ADR 101.9 and a rating of 1.34. Biggest strength: Damage per round (ADR) at 101.9, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 20.8 kills per match with 57% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 59 of 86 matches the rating was 1.10 or higher (69%), in 12 it was below 0.90. In 86 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: November 2026 at 1.51. Improved over the last three months: K/R +0.22, Rating +0.37, ADR +21.2, First kills +6 pp, Clutch 1v1 +33 pp. Got weaker: Headshots −6 pp, Win rate −20 pp, ELO −55. Last 30 days: 65 matches, win rate 51%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.