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-DoLoRis

Bangladesh
On FACEIT since 2020 373 matches tracked 49 matches in 30 days
ELO ▼ 208
2,407
30-day peak: 2,615
Rank SEA ▼ 1,235 places
#1,716
Bangladesh #27 in Bangladesh
30 days · prev. #481 · best #481
Last updated:

How does -DoLoRis play?

Rating 1.08 (from 268 matches) K/R 0.79 ADR 80.8 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 287 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 2.6 from the last 287
Knife kills 4 in 287 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 44x 4K, 10 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.3, Win rate −12 pp, ELO −274

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: May 2026 with 0.96. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
33 matches · 27% win rate
From match 5 of the day −49 ELO
36 matches · 44% win rate
On Thursdays −36 ELO, win rate 46%

-DoLoRis loses the most ELO on Dust 2: −68 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 72%
0.79 better than 72%
81.0 right on the average
1.12 better than 76%
52% of 342 duels better than 54%
35% of 68 situations better than 39%
Ancient60
52% better than 46%
0.83 better than 84%
85.4 better than 67%
1.15 better than 83%
50% of 248 duels better than 41%
44% of 27 situations better than 66%
Dust 233
27% better than 1%
0.68 better than 22%
71.1 better than 8%
0.95 better than 22%
46% of 102 duels better than 22%
57% of 23 situations better than 91%
Anubis29
45% better than 26%
0.76 better than 59%
77.9 better than 31%
1.04 right on the average
48% of 105 duels better than 28%
42% of 12 situations better than 60%
Cache21
62% better than 74%
0.77 better than 60%
83.7 better than 63%
1.10 better than 65%
51% of 87 duels better than 43%
22% of 9 situations better than 14%
Nuke16
56% right on the average
0.75 better than 55%
78.4 better than 42%
1.03 better than 48%
42% of 48 duels better than 9%
43% of 7 situations better than 58%
Inferno10
50% -
0.78 -
83.5 -
1.07-
54% of 26 duels -
33% of 9 situations -
Vertigo4
25% -
0.83 -
85.6 -
1.03-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DoLoRis plays

Across 373 matches -DoLoRis averages K/R 0.79 and ADR 80.8; the rating across the 268 rated matches is 1.08. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 123 of 287 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 222 matches with detailed stats: 44 4Ks and 10 aces. Best month by rating: July 2026 at 1.15. -DoLoRis loses the most ELO on Dust 2 (−68 ELO, win rate 27%). Things go best on Cache (+82 ELO, win rate 62%). Match no. 3 of the day goes best: 60% win rate, +53 ELO. Improved over the last three months: Headshots +15 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −5.3, Win rate −12 pp, ELO −274. Last 30 days: 49 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.