-DoBr1Y666

Japan
201 matches tracked
Last updated:

How does -DoBr1Y666 play?

Rating 0.96 K/R 0.68 ADR 75.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 10%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.96−0.04 · Ø 1.00 better than 40%
Pistol kills per match 2.4
Knife kills 3 in 201 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 49%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 29%
4Ks and aces 12x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 61%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.06, ELO +197
= Stayed the same
ADR at 76.5, Win rate at 46%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
59 matches · 47% win rate
From match 5 of the day −74 ELO
36 matches · 36% win rate
Between 18:00 and 24:00 −100 ELO, win rate 36%
On Sundays −52 ELO, win rate 38%

-DoBr1Y666 loses the most ELO on Dust 2: −102 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
43% better than 24%
0.69 better than 36%
76.0 better than 34%
0.96 better than 39%
49% of 278 duels better than 44%
26% of 43 situations better than 23%
Dust 259
47% better than 37%
0.69 better than 37%
74.6 better than 24%
1.00 better than 52%
50% of 202 duels right on the average
40% of 53 situations better than 56%
Anubis31
52% better than 49%
0.69 better than 34%
76.9 better than 35%
0.96 better than 34%
58% of 140 duels better than 89%
44% of 16 situations better than 65%
Ancient20
35% better than 9%
0.68 better than 32%
79.4 right on the average
0.92 better than 28%
45% of 67 duels better than 23%
8% of 13 situations better than 3%
Nuke16
50% better than 37%
0.64 better than 11%
73.6 better than 17%
0.84 better than 7%
52% of 54 duels right on the average
18% of 11 situations better than 12%
Inferno7
71% -
0.63 -
77.9 -
0.94-
61% of 18 duels -
0% of 1 situations -
Cache3
33% -
0.59 -
63.2 -
0.84-
31% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DoBr1Y666 plays

Across 201 matches -DoBr1Y666 averages K/R 0.68, ADR 75.7 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 7 players. Averages 14.8 kills per match with 46% headshots. The strongest map is Anubis with a 52% win rate in 31 matches. In 61 of 201 matches the rating was 1.10 or higher (30%), in 92 it was below 0.90. In 141 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. -DoBr1Y666 loses the most ELO on Dust 2 (−102 ELO, win rate 47%). Things go best on Ancient (+27 ELO, win rate 35%). Match no. 3 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +197. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 76.5, Win rate at 46%. Last 30 days: 2 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.