-Disgusted

Poland
On FACEIT since 2022 56 matches tracked 35 matches in 30 days
ELO
2,172
30-day peak: 2,172
Rank EU
#152,826
Poland #8,502 in Poland
Last updated:

How does -Disgusted play?

Rating 1.19 K/R 0.86 ADR 95.3 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 56 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 99%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 18x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.40, Rating +0.57, ADR +41.6, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −12 pp, ELO −141

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Last 3 months: 1.00 (at the start 0.60). Well above the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.51 · Cache
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 72%
0.83 better than 85%
96.0 better than 96%
1.16 better than 86%
53% of 116 duels better than 63%
50% of 8 situations better than 83%
Dust 213
31% -
0.79 -
88.6 -
1.06-
54% of 87 duels -
43% of 7 situations -
Ancient8
38% -
0.78 -
88.0 -
1.00-
45% of 53 duels -
25% of 4 situations -
Anubis8
63% -
0.96 -
101.1 -
1.33-
55% of 69 duels -
50% of 2 situations -
Cache5
60% -
1.13 -
115.6 -
1.69-
62% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Disgusted plays

Across 56 matches -Disgusted averages K/R 0.86, ADR 95.3 and a rating of 1.19. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 29 of 56 matches the rating was 1.10 or higher (52%), in 20 it was below 0.90. In 36 matches with detailed stats: 18 4Ks and 2 aces. Things go best on Mirage (+1 ELO, win rate 57%). Improved over the last three months: K/R +0.40, Rating +0.57, ADR +41.6, Win rate +8 pp. Got weaker: Headshots −12 pp, ELO −141. Last 30 days: 35 matches, win rate 51%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.