-DeoxiDE
How does -DeoxiDE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.78. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.11. Last 3 months: 0.95 (at the start 1.07). Clearly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 79.9. Last 3 months: 72.6 (at the start 79.4). Clearly below the average (80.8).
Share of headshot kills
Best month: May 2026 with 62%. Last 3 months: 58% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: May 2026 with 80%. Last 3 months: 51% (at the start 60%). Just above the average (50%).
Best month: October 2026 with 2,418. Last 3 months: 2,344 (at the start 2,255).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 310 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-DeoxiDE loses the most ELO on Mirage: −74 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.17 · Dust 2
- Most kills in a match: 35 · Mirage
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 310 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DeoxiDE plays
Across 310 matches -DeoxiDE averages K/R 0.68, ADR 73.9 and a rating of 0.98. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Cache with a 62% win rate in 50 matches. In 98 of 310 matches the rating was 1.10 or higher (32%), in 125 it was below 0.90. In 245 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: November 2026 at 1.11. -DeoxiDE loses the most ELO on Mirage (−74 ELO, win rate 41%). Things go best on Cache (+66 ELO, win rate 62%). Match no. 1 of the day goes best: 55% win rate, −42 ELO. Improved over the last three months: ELO +89. Got weaker: K/R −0.08, Rating −0.12, ADR −6.8, Headshots −2 pp, Win rate −9 pp. Last 30 days: 54 matches, win rate 52%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.