-Deldo

Finland
On FACEIT since 2018 170 matches tracked 41 matches in 30 days
ELO ▼ 33
2,341
30-day peak: 2,384
Rank EU
#90,457
Finland #2,382 in Finland
Last updated:

How does -Deldo play?

Rating 1.07 K/R 0.75 ADR 77.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (50%).

Headshot rate 31%−19 pp · Ø 50% better than 1%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 2.4
Knife kills 4 in 170 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 64%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 21x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +6 pp
= Stayed the same
ADR at 77.6, Win rate at 48%
▼ Got worse
ELO −106

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
66 matches · 38% win rate
On Inferno −35 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −131 ELO, win rate 43%
On Tuesdays +18 ELO, win rate 34%

-Deldo loses the most ELO in match 1 of the day: −65 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 42%
0.76 better than 56%
77.4 better than 30%
1.08 better than 64%
66% of 306 duels better than 98%
32% of 41 situations better than 31%
Dust 233
48% better than 36%
0.75 right on the average
79.0 better than 37%
1.05 right on the average
57% of 152 duels better than 79%
50% of 16 situations better than 79%
Anubis23
52% better than 48%
0.78 better than 65%
75.9 better than 23%
1.13 better than 75%
54% of 71 duels better than 64%
32% of 25 situations better than 32%
Inferno22
50% better than 32%
0.74 better than 46%
77.5 better than 29%
1.06 right on the average
57% of 90 duels better than 72%
42% of 19 situations better than 59%
Nuke11
55% -
0.76 -
73.4 -
1.06-
54% of 52 duels -
75% of 8 situations -
Cache7
14% -
0.77 -
78.8 -
1.05-
57% of 44 duels -
0% of 6 situations -
Ancient4
50% -
0.66 -
64.5 -
0.90-
55% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Deldo plays

Across 170 matches -Deldo averages K/R 0.75, ADR 77.0 and a rating of 1.07. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 31% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 76 of 170 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 105 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. -Deldo loses the most ELO in match 1 of the day (−65 ELO, win rate 38%). Things go best on Dust 2 (+25 ELO, win rate 48%). Match no. 2 of the day goes best: 54% win rate, +5 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +6 pp. Got weaker: ELO −106. Unchanged in recent months: ADR at 77.6, Win rate at 48%. Last 30 days: 41 matches, win rate 46%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.