-DelaRosa-
How does -DelaRosa- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.09 (at the start 1.14). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 94.5. Last 3 months: 86.8 (at the start 86.6). Clearly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months: 56% (at the start 54%). Well above the average (50%).
Best month: November 2026 with 1,883. Last 3 months: 2,015 (at the start 1,744).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-DelaRosa- loses the most ELO on Inferno: −102 ELO, 50% win rate
Records and milestones
from recorded matches- Reached level 10 · Cache
- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 38 · Anubis
- Recorded match no. 100 · Anubis
- Highest rating in a match: 2.19 · Inferno
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DelaRosa- plays
Across 117 matches -DelaRosa- averages K/R 0.81, ADR 86.7 and a rating of 1.12. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 63 of 117 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. -DelaRosa- loses the most ELO on Inferno (−102 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp, ELO +271. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 86.8, Win rate at 56%. Last 30 days: 21 matches, win rate 57%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.