-DelIriousS

Sri Lanka
On FACEIT since 2015 266 matches tracked 62 matches in 30 days
Last updated:

How does -DelIriousS play?

Rating 1.04 K/R 0.71 ADR 74.0 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 266 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 17%+5 pp · Ø 12% better than 79%
K/D 1.08+0.04 · Ø 1.04 better than 63%
Pistol kills per match 2.9
Knife kills 2 in 266 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 42x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 32%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +301
= Stayed the same
K/R at 0.70, Rating at 1.04, ADR at 73.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −100 ELO
26 matches · 50% win rate
On Mirage −62 ELO
56 matches · 50% win rate
On Tuesdays −65 ELO, win rate 42%

-DelIriousS loses the most ELO on Inferno: −100 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
53% better than 54%
0.75 better than 53%
77.3 better than 29%
1.09 better than 67%
53% of 239 duels better than 58%
39% of 44 situations better than 53%
Mirage56
50% better than 41%
0.72 better than 36%
74.8 better than 18%
1.09 better than 67%
55% of 174 duels better than 71%
29% of 38 situations better than 22%
Ancient53
51% better than 45%
0.67 better than 14%
69.3 better than 3%
0.96 better than 22%
44% of 160 duels better than 11%
33% of 46 situations better than 37%
Cache35
66% -
0.71 -
77.7 -
1.05-
57% of 144 duels -
43% of 14 situations -
Inferno26
50% better than 35%
0.66 better than 8%
70.7 better than 5%
0.99 better than 19%
48% of 84 duels better than 21%
45% of 11 situations better than 66%
Anubis17
29% better than 2%
0.70 better than 27%
73.2 better than 11%
1.03 better than 47%
61% of 51 duels better than 92%
40% of 15 situations better than 54%
Nuke7
57% -
0.60 -
64.5 -
0.97-
35% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DelIriousS plays

Across 266 matches -DelIriousS averages K/R 0.71, ADR 74.0 and a rating of 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.0, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Cache with a 66% win rate in 35 matches. In 107 of 266 matches the rating was 1.10 or higher (40%), in 94 it was below 0.90. In 230 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. -DelIriousS loses the most ELO on Inferno (−100 ELO, win rate 50%). Things go best on Dust 2 (+122 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, −9 ELO. Improved over the last three months: Win rate +5 pp, ELO +301. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.04, ADR at 73.8. Last 30 days: 62 matches, win rate 47%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.