-DeeMon

Russia
225 matches tracked
ELO
3,416
Peak across recorded matches: 3,544
Rank EU ▼ 472 places
#1,791
Russia #488 in Russia
30 days · prev. #1,319 · best #1,319
Last updated:

How does -DeeMon play?

Rating 1.06 (from 216 matches) K/R 0.73 ADR 79.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.7
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 39%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 20x 4K, 1 ace in 158 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.3+1.5 · Ø 3.8 better than 86%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.4, ELO +148
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −6 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −150 ELO
40 matches · 50% win rate
From match 5 of the day −15 ELO
57 matches · 49% win rate
Between 12:00 and 18:00 −172 ELO, win rate 48%
On Tuesdays −60 ELO, win rate 50%

-DeeMon loses the most ELO in match 3 of the day: −150 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
59% better than 69%
0.75 better than 45%
82.3 right on the average
1.07 right on the average
54% of 354 duels better than 59%
38% of 58 situations better than 48%
Dust 281
57% better than 58%
0.71 better than 29%
77.1 better than 26%
1.04 better than 39%
47% of 298 duels better than 22%
43% of 51 situations better than 61%
Cache17
71% better than 83%
0.68 better than 10%
78.0 better than 22%
1.02 better than 23%
62% of 45 duels better than 82%
31% of 13 situations better than 29%
Ancient11
18% -
0.72 -
75.4 -
0.99-
41% of 34 duels -
25% of 8 situations -
Anubis9
67% -
0.66 -
69.9 -
1.00-
60% of 25 duels -
20% of 5 situations -
Inferno4
50% -
0.87 -
88.6 -
1.30-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DeeMon plays

Across 225 matches -DeeMon averages K/R 0.73 and ADR 79.4; the rating across the 216 rated matches is 1.06. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 91 of 225 matches the rating was 1.10 or higher (40%), in 77 it was below 0.90. In 158 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. -DeeMon loses the most ELO in match 3 of the day (−150 ELO, win rate 50%). Things go best in match 2 of the day (+256 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +256 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.4, ELO +148. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.